|
bugs
Dec 25, 2017 6:20:11 GMT
Post by Stingray888 on Dec 25, 2017 6:20:11 GMT
Rage was not an option for me at that time since it was darkened out when I logged in most likely due to having been used prior. There really wasn't a need for the rage at that time. He was holding his own quite well.
|
|
ATalsen
Novice Adventurer
Posts: 15
|
bugs
Dec 29, 2017 17:38:17 GMT
Post by ATalsen on Dec 29, 2017 17:38:17 GMT
Its a documentation bug (which are common enough with the PRC... I've started making notes in my own TLK files when I catch errors like this).
Since Karador features its own TLK file, for convenience I've pulled the TLK lines that would need to be updated:
<entry id="70106" lang="en" sex="m">Type of Feat: General Prerequisite: Ability to Rage Specifics: While you are raging, you gain immunity to fire, but have vulnerability to cold, which means you take +50% damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. Use: Automatic.</entry>
<entry id="70114" lang="en" sex="m">Type of Feat: General Prerequisite: Ability to Rage Specifics: While you are raging, you gain immunity to cold, but have vulnerability to fire, which means you take +50% damage from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure. Use: Automatic.</entry>
|
|
|
bugs
Dec 29, 2017 19:34:59 GMT
Post by Stingray888 on Dec 29, 2017 19:34:59 GMT
When I made up the character I thought the immunity was active all the time. Didn't know it was linked to another ability.
|
|
ATalsen
Novice Adventurer
Posts: 15
|
bugs
Jan 2, 2018 18:11:51 GMT
Post by ATalsen on Jan 2, 2018 18:11:51 GMT
I experienced two death-related bugs:
1) "Undropable items" in containers neither drop nor remain on the PC 2) Normal containers that are upgraded to 100% bags via property transfer lose their 100% bag status
For 1): I've died a few times and had undropbable items in open inventory, equipped and in containers (Wings, Writ of Residence, guild ring). upon death, those undropable items in open inventory or that are equipped stick with the PC and do not drop, which appears correct behavior. However, any undropable item in a container neither drops on the corpse, nor stays on the PC.
For 2) I took a bag of holding to the IP transfer wizard and moved the 100% power over to a normal bag, so that I'd have a different look to it (I confirmed it having 100% successfully); I then when and renamed it at the engraver so I could tell which bag it was.
Upon my next death, when I recovered by items I found the 'upgraded and renamed' bag still had the right name, but no longer had the 100% magic. This was not the first time I encountered this, but could not confirm all steps the first time like I could this time. Not sure what is happening behind the scenes here, a strait copy/delete should have preserved both the name and properties, so some other action is occurring for these bags.
My normal/unchanged bags of holding all come out fine, custom name and 100% IP all in tact, so its just the one I did for the different visual.
--- Neither are big deals now that I know about them, and can just work around them; hopefully others will take note and keep their undropables in open inventory until the issue is fixed.
|
|
|
bugs
Jan 2, 2018 21:45:50 GMT
Post by Stingray888 on Jan 2, 2018 21:45:50 GMT
I never tried to transfer that special ability to other containers so this is new to me as well.
|
|