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Oct 1, 2013 16:13:08 GMT
Post by mindflayer on Oct 1, 2013 16:13:08 GMT
The gold quern in Tesh doesn't work.
Trapfalls in various places don't trigger even when you fail your save.
Polymorphing/shifting while riding has visual bugs and doesn't unmount you when your shape cannot ride a horse.
Magic wand shop in Nibis cannot identify items.
The Quest Wolf Hunt for the Hathorn chancellor Timothy Duke is broken like the Chaos Caves chaos cleric head quest. Unless, of course, Fenreheier isn't the werewolf I have to kill for that quest and his head is meant for some other sinister purpose.
Is it just me, or is the boat to Aathrax Isle only half a boat and there is no way to trigger transportation anywhere?
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Oct 1, 2013 21:29:21 GMT
Post by Harkker on Oct 1, 2013 21:29:21 GMT
Good catches on all of those - you had fools gold -the module was missing a hak -he can now for 200 gold -I think i will have a fix for the next reset... -yes that was half a boat... I have no idea how the game did that but it is fixed now
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Oct 3, 2013 4:15:15 GMT
Post by Stingray888 on Oct 3, 2013 4:15:15 GMT
I saw that. It's a one way trip to nowhere.....
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Oct 3, 2013 17:51:31 GMT
Post by mindflayer on Oct 3, 2013 17:51:31 GMT
I just ran through at least half of the Wight Barrow in The Fens of Woe and there wasn't a single Wight or other thing, only empty rooms.
Also, is it intended that the Merchant in Fort Dedrick is the only one (I found) who sells ammo in stacks of 99 instead of dozens? It's sort of bothersome to have to click a hundred times to fill your 1000 arrow stacks at that rate.
By the way, the areas east of Fort Dedrick are rather empty, except for a bunch of giant wasps, some wemics and the wights and spectres. Is that giant obelisk a work in progress? Is there going to be more or did I just fail to find what already exists?
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Oct 3, 2013 18:08:09 GMT
Post by Stingray888 on Oct 3, 2013 18:08:09 GMT
You are moving along at a brisk pace right now and discovering things I once had been to but forgot about. I don't know about any underground but outdoors there are certain undead that spawn when you trip invisible triggers somewhere in the region.
As far as I know that fort is the only place that sells stacks of 99. Some places sell sling stones in sets of 50. There was a time when the option to carry 1000 units of ammo didn't exist so it wasn't as much an issue.
That tower, I believe you are talking about, was part of an unfinished DMed adventure from a long time ago but you will have to ask Harkker about it since he knows more than I do.
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Oct 3, 2013 18:20:41 GMT
Post by mindflayer on Oct 3, 2013 18:20:41 GMT
I only encountered wights and a couple of spectres, as I said, and I ran through pretty much the whole Fens of Woe area.
That tower sure looked impressive and I already expected to have my body and soul consumed by Vecna himself.
Also, why won't any shop buy my Pulverizer (the hammer the dwarven boss in the Deep Dwarven Delve drops)? Is it because it weighs 108 pounds and has value decrease -13?
Are the mithral deposits in the Deep Dwarven Delve supposed to give me 1 gold ore and then disappear?
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Oct 3, 2013 20:42:11 GMT
Post by Harkker on Oct 3, 2013 20:42:11 GMT
The south east portion of the map is the one that I know the least about... the founder was working on those areas before he grew tired and retired. I suppose it should be the area I spend the most amount of time developing, but I am at a lost as to what to put down there. The barrows should have wights in them, but perhaps I will make it a higher level area. I know that the fen of woe was an area he was working on for epic characters. it was full of liches and they would level up to 24 to 28... I Might still do something like that. I think he may have stopped when he found out what was in Mostreg's tower.
Fort Dedrick should sell arrows in bundles of 12, the only place that I know of where they sell more would be the fighters guild where you can get a bunch more there... perhaps I will have the fighters guild sell in bundles of a thousand.
Mithral deposit sounds like an error though I will have to check
Good finds all around again... thanks
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Oct 3, 2013 21:38:50 GMT
Post by mindflayer on Oct 3, 2013 21:38:50 GMT
I'm not sure what the lore of that area is but the obelisk/tower really looks like it should be an epic adventure. Since I have an archer, I am definitely not complaining that Fort Dedrick's way of doing things is bad. Yeah, I actually bought mining untensils just so I could mine tons of mithril and gems in the Delve and all I got was that. And even the gemstones were only turquoise. Are there any really good places to mine things like that?
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Oct 4, 2013 23:52:50 GMT
Post by mindflayer on Oct 4, 2013 23:52:50 GMT
Is the challenge rating of manticores really appropriate? I had one kill two of my characters just with its lag-inducing spikes in Phlan's Cadorna Textile House (the 500gp reward made it sound far less hard than it actually turned out...).
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Oct 5, 2013 0:20:53 GMT
Post by Harkker on Oct 5, 2013 0:20:53 GMT
Green slime, the bugs, and Manticores are my least favorite monsters... I can raise the diffiiculty if you everyone agrees... sound off if you like.
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Oct 5, 2013 1:20:54 GMT
Post by mindflayer on Oct 5, 2013 1:20:54 GMT
Oh, yes, slimes/puddings and bugs that you can't even click on and have to somehow trick your character to attack are a pest. Manticores... well, maybe I was terribly unlucky or my touch ac is too low but it sure seemed unfair in the heat of the moment. At least it died just before my second character got hit by its second volley of spikes, otherwise I might have had another round or two ahead of me.
Why do I have to dismount and leave my horse in Phlan to row a boat to the kobold kingdom? What a pain, my horse even gets removed from the party so that I can't just dismount and go there with it as a simple party member and mount it again when we arrive.
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Oct 5, 2013 5:25:32 GMT
Post by Stingray888 on Oct 5, 2013 5:25:32 GMT
The Manticore spikes hit you like a magic missile spell. In other words, they never miss even if you run behind an obstacle just like the boulders thrown from any giant. They are radar guided ethereal missiles of death.
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Oct 5, 2013 12:58:32 GMT
Post by mindflayer on Oct 5, 2013 12:58:32 GMT
Yes, I knew it was like that but couldn't be sure because of the lag that sometimes makes things look different from how they actually are. It's a huge pain.
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Oct 5, 2013 13:44:32 GMT
Post by Harkker on Oct 5, 2013 13:44:32 GMT
Horses don't like row boats... If I ever get the time I will make mounting a horse inside a dungeon impossible too. It just doesn't feel right.
Manticores use touch attacks so not quite like a magic missile.
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Oct 5, 2013 14:29:08 GMT
Post by mindflayer on Oct 5, 2013 14:29:08 GMT
I think simulationism should only go so far (and why would a horse that bravely faces dragons not enter a row boat?), movement speed is a necessity when a lot of areas are vast, empty spaces (even the dungeons and those are also full of corridors that don't allow you to run straight to your target). Dismounting also just puts your 10 hp horse at danger of being one-hitted or shotted by the swarms of enemies that are thrown at you.
Touch attacks are rather hard to miss in NWN.
Oh, also, when you slow down characters inside of dungeons, you should change the whole locked door system. Why exactly do the doors lock themselves every couple of minutes? I've lost more weapons to wooden doors and chests than green slimes. That doesn't make sense to me.
Why does Prior Malthel in Phlan's shrine only have lesser restoration available? Is there a place to get my energy drain removed?
Also, what exactly am I supposed to do for the quest "Undead in Valhingin Graveyard"? Just kill every single undead? Am I supposed to do something with the necromantic power circles?
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