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Apr 30, 2015 15:48:02 GMT
Post by Stingray888 on Apr 30, 2015 15:48:02 GMT
Whatever night you guys decide on for playing together, I'll setup a reboot for that morning if its not already... so the server is good and fresh for ya. Yeah that's good because no one likes a stale Karador.
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bugs
May 1, 2015 0:42:45 GMT
Post by Harkker on May 1, 2015 0:42:45 GMT
Cool, I am going to put a few more feelers out on face book to see if others are going to make it.
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May 30, 2015 17:22:30 GMT
Post by Stingray888 on May 30, 2015 17:22:30 GMT
Karador has been down for days. So much for any automatic fail-safe measures meant to prevent that from happening.
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Jun 1, 2015 15:59:31 GMT
Post by Uthganyon on Jun 1, 2015 15:59:31 GMT
Sorry guys, I can automate the reboots so it doesn't crash as much, but I cant unfortunately fail-safe it against storms. Power and internet have both been out at different times the last few days. If power is out at my house, then the cable/internet is out at my house. It must be the way the power grid is run and the cable amplifiers on the street are setup. I have tried using battery backup to keep power on to my modem/routers and the server but it doesn't matter because none of you will be able to connect to it.
It's back up as of this morning
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Jun 1, 2015 16:09:53 GMT
Post by Stingray888 on Jun 1, 2015 16:09:53 GMT
Sorry to hear that. Didn't know it was a power failure. Not much anyone can do about that.
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Nov 16, 2015 4:14:32 GMT
Post by Stingray888 on Nov 16, 2015 4:14:32 GMT
Musa is telling me the Queen's head didn't drop when she died in the Queen's Harvest adventure. You need that to get the quest rewards. I can't remember if it used to drop in the past.
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Dec 10, 2015 0:30:41 GMT
Post by Stingray888 on Dec 10, 2015 0:30:41 GMT
I'm guessing you added my Nixie character Sephra Oswello but instead of an overwrite, she doesn't appear in my folder. Not the old one or the new one. Maybe try adding her again?
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Dec 10, 2015 4:35:30 GMT
Post by Stingray888 on Dec 10, 2015 4:35:30 GMT
There is an issue I discovered where a drider cannot complete the graveyard quest from Phlan because the drider's body size won't allow it to get past the circle of candles around the painted circle on the floor to disable the magic by speaking the words. Should those candles be adjusted or is it just tough luck in this case?
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Dec 10, 2015 17:37:56 GMT
Post by Uthganyon on Dec 10, 2015 17:37:56 GMT
I think I remember having a little trouble there or something similar with my silver dragon, but was able to fly or polymorph or something to get it done.
I think for the most part playing large creatures means you cant get into small places... without magical aid, be it polymorphing, teleporting, etc.
I suppose an argument could be made that some candles should not stop a huge spider-bodied creature from getting through.
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Dec 10, 2015 19:02:33 GMT
Post by Stingray888 on Dec 10, 2015 19:02:33 GMT
Good point. I'm guessing it's the candles because something is preventing me from entering the circle enough to get the job done. Humans and the like just walk around them between the spacing.
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ATalsen
Novice Adventurer
Posts: 15
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bugs
Dec 21, 2017 17:25:06 GMT
Post by ATalsen on Dec 21, 2017 17:25:06 GMT
Bug with "Wings" cloak, on death: inventory filled with them.
So my pixie died and dropped their stuff. When I revived I found my entire inventory filled with the "Wings" cloak. What I assume happened is that when the PC died, the 'copy to corpse' script fired and copied all items to the corpse, but when it coped the wings cloak, the cloak re-coped itself to my body, which the script then coped again, repeating until my inventory was full.
Now, the NEW cloaks can be dropped, unlike the old one, so I'm not stuck with a bunch in my inventory, and can just trash them, which is GOOD. However, that means the next time I die, the cloak is unlikely to remain on my PC since it doesn't auto-copy any more, which would be BAD.
The same kind of thing happened to my normal human rogue, too, with the book "Things every rouge should know"... which I didn't even know the PC had a copy of. On death the book filled my inventory. No idea what was going on here, since I'd think that a book would not have a copy-back-on-lost script, but you never know!
--- I'm assuming you guys are awesome scriptors and can fix this, but I figured I'd suggest ways to do it, anyway!
If all items that 'self copy' have the same tag, the 'copy to corpse' script could be updated to just not copy those items, based on tag. I don't think this is the case given the way the new cloaks don't auto copy, though.
The items that copy themselves could have the "copy BACK to the PC" portion (which is like 2 lines of code, usually - copy back + delete old) be set on a very short delay, like .1 to .3 seconds - just enough for the death 'copy to corpse' script to complete before another copy is made, which would prevent or limit the number of copies created.
Could create a script or otherwise use a local-var to flag all the items that are supposed to 'stick with you' and then the 'copy to corpse' script could just look for the flag and not copy/delete those items.
Instead of a delay, the special items that copy themselves back, could set their own flag on the copy made in the PC's inventory, and this flag could be read by the death script and the new items skipped - this would prevent extra copies from being made, and would probably be the easiest to implement as you just adjust the special item script and death script without needing to create a script to flag all the items.
Obviously the solution depends on the implementation, and how universal the scripting is.
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ATalsen
Novice Adventurer
Posts: 15
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bugs
Dec 21, 2017 19:32:33 GMT
Post by ATalsen on Dec 21, 2017 19:32:33 GMT
Ogre Magi race: spelllike abilities do not show on any menu
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I was thinking I wanted to try out the Ogre Magi race, so I built one at home to check out and run thru a module of my own to see how they played, and I see that none of the custom spelllike abilities show up on any of the radial menus. Except the shape changing options, which do show up.
I did some code delving into the hack and PRC and what I see is that for other races the racial feats are listed out in each CLASS feat list. This is because its the CLASS feat list that has the flag for "on menu" (http://nwn.wikia.com/wiki/Cls_feat_*.2da OnMenu column, setting of 1). Without that, the race gets the feats, but those feats are not on any menu to select.
The reason the shape changing IS on available, is because its actually the Irda shapechange feat and it IS on all the core PRC class lists.
Maybe there was a work around already implemented that is unique to the Karador module, like an item given to Ogre Mage race PC that does their racial spells?
Should I just go ahead and build an Ogre-Mage PC, submit it, and see if a special item shows up?
(If there is no special item, I'd suggest that as the fix for this issue, since adding lines to many class 2da's is horrible, and would include the need to re-build the 'WOK' hack file... yuck)
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Dec 21, 2017 23:15:15 GMT
Post by Stingray888 on Dec 21, 2017 23:15:15 GMT
I've had characters in the past flooded with 1 single type of item after I recovered the character's body due to a death. I don't know why that happens but you could end up having a bunch of worthless junk or something valuable copied to storage max.
Also, there is a guy named Joe who played an Ogre Magi and the last time he played that character, I was adventuring with him. For some reason the game or something in the script of the race glitched and he became stuck in one spot and couldn't move. After leaving the game and returning the character somehow became so badly damaged (not combat damage but scripted damage) that he could never play it again and up to this point, I'm not sure if that issue or the character was ever fixed or a complete loss.
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Dec 24, 2017 18:43:41 GMT
Post by Stingray888 on Dec 24, 2017 18:43:41 GMT
I noticed the other day while playing my Troll character who is barbarian classed that a feat/ability I chose during character creation isn't working. The feat is called 'Blazing Berserker' and here is what it is supposed to do:
You gain immunity to fire, but have vulnerability to cold, which means you take +50% damage from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. Use: Automatic.
I don't know about the cold part but he was clearly taking damage from fire. I had him walk through a flaming campfire to test this out.
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ATalsen
Novice Adventurer
Posts: 15
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bugs
Dec 25, 2017 3:39:07 GMT
Post by ATalsen on Dec 25, 2017 3:39:07 GMT
I don't know if Karador has changed the implementation for Blazing Berserker, but in core PRC, it only works during rage. I saw you walk thru the fire and take damage, but I don't know if you were raging at the time. The feat's description in the tlk file doesn't mention needing to be in rage, but the table top version does, so I guess that's how the PRC implemented it.
Given the visual effect (VFX_DUR_ELEMENTAL_SHIELD), you should be able to tell its working when you enter rage, just look for the elemental shield VFX on your PC.
For reference, PRC code (nw_s1_barbrage.nss):
// Blazing Berserker if(GetHasFeat(FEAT_BLAZING_BERSERKER, oPC)) { eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ELEMENTAL_SHIELD)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityDecrease(DAMAGE_TYPE_COLD, 50)); eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 100)); }
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