Post by Stingray888 on Aug 10, 2013 6:42:25 GMT
Title: New Oak Campaign
Post by: Oak on April 18, 2013, 09:03:33 PM
Howdy All, The Great and Powerful Harkker has inspired me to get my DMing cap back on and run something that I've been working on in my head for a little while now. I'll do something on Sunday nights, probably once a month like Harkker, but two weeks after so that we can have Harkker's Campaign, a week off, my campaign, a week off, then repeat.
Here's what I'm working on so far:
-- With the fall of Wiston there is a void in the Bard's Network and Ramear the Bard of Port Alton will be attempting to step in and take the lead. For several years Wiston has been gathering information from around the Kingdom from the various tavern bards and dispatching his agents to put out fires before they spread. That has helped in the relative stability of the Kingdom for the past several years. But as we've learned the Kingdom is in for some major shake-ups since the King has passed away without a legitimate heir. Several groups who were forced into the shadows will be be making their way to the surface (figuratively if not necessarily literally) and as Wiston's second in Command, Ramear will be trying to step up and do what he can to continue putting out fires...
And so Ramear is recruiting assistance from the more capable citizenry of Lomar. He's been watching the various guards, members of the various guilds (Sargon's and even the thieve's guild) and others within the kingdom (even the Church and Her disbanded Templars) looking for ideal candidates. Having narrowed down his choices to an elite few (i.e. your characters) he'll be putting together a team to help in any way they can to protect the innocents of Lomar.
What this means to you all, is that we'll be looking for characters to join in the fun... So I'd like you to think of characters that you'd like to bring to the party (pun intended). Now, logically, Ramear wouldn't be recruiting any evil characters or baddie types so think about typical Lomarian Citizens; other races are welcome since Lomar has been a relative safe haven for various races, but please keep it simple on me and save the more exotic races for Harkker's end of the bargain as he's vastly more familiar and capable than I. Additionaly, I'll give an extra level boost to Humans (since they are the predominate race of Lomar).
This is how I see it, for example: If you want to start as a Royal Lomarian Guard who has served with honor then you'll start as a well equipped Lomarian Guard; if you were say a would be Templar then that's how you'd begin, battle mage from Sargon's sure; Avarian Cleric, sure; a decent sort from the thieve's guild, certainly (those bards do get around almost everywhere in the kingdom). Could you be an Elf, Dwarf, Gnome, Halfling, Half-Orc or some other race that has settled in the kingdom and led a relatively good life of service to your fellow Lomarians and caught Ramear's attention thus being recruited, why yes. Just think, "Would this be the kind of character that a Goodly Bard who seeks to aid the innocents want working for him?"
Would Ramear travel to Mostreg's tower to recruit a chaotic evil vampire with insatiable blood-lust? Probably not. Not to say that I wouldn't be open to listening to arguments for something out of the ordinary; but I think ordinary might fit better with my idea and my style of DMing.
Post your ideas for characters here and as I make preparations we'll iron out the details. You're all welcome to PM me as well if you want to get some help developing character ideas.
Oh, and one last thing, That Priest from the Church in Port Alton will be there initially to shake everyone's hand so be aware he's gonna know if you've been naughty or nice...
I think with these starting stipulations it still opens things up quite a bit so you can still be creative. Its not necessary to be all goodie-too-shoes; there have been a lot of folk helping the kingdom in the past from privateers to paladins so I'll try to work with you on any reasonable idea. Just remember, I'm no Harkker so don't expect me to know it all. ;D
Title: Re: New Oak Campaign
Post by: Harkker on April 18, 2013, 09:33:50 PM
I can say I am really looking forward to this... and having characters from the different institutions of lomar is awesome...
Elves from Alatariel
Royal Lomarian guards,
barbarian northsmen.
woodmen from woodcutting guild
Having your characters be from the different guilds and groups is awesome. I also like that you will be assigning starting equipment for people. that is awesome and will surely help keep things on even footing.
I will have to think long and hard about what guild or group I want my character to be apart of.
Title: Re: New Oak Campaign
Post by: Oak on April 19, 2013, 06:36:43 AM
So for example, a player tells me he/she would like to bring in an exemplary Guardsman from within the Kingdom. We'd equip that character as a Guardsman with all the normal Guard-like accessories and benefits (armor, weapons, etc). That character would have basic guardsman stats with a roll for some improved stats to make that character a stand-out guard; and I would offer that player a choice of one or two low power magic items to make the character better than average. If that character is Human they'd get a bonus level of a stat boost on top of that (depending on how it seems to balance the party best).
If the player wants an Alatrieli Defender to join in the Kingdom's concerns that character would start as a basic Alatari Defender with the opportunity to improve their stats (slightly), get the standard Defender equipment set and one or two "bonus" items. But as that character would be non-human the perks may stop there, unless we really need something to maintain a good party balance.
If a player wants to bring in a Wood-Worker's guild Ranger but wants to be Half-Elven we'll flush out the starting equipment as would seem apropriate and I'll give you an opportunity to roll stats using the method that Harkker and I have ... been establishing (basically 4d6 drop the low, allow either 2 stat swaps or 1 Mulligan; player rolls and I or a neutral party rolls complete set of stats, the player chooses whic set to use).
If a player wants to be an Elder Red Dragon... Well, that character gets mysteriously banished to an alternate universe and has to fight Bahamut and Superman and JRR Tolkein on a daily basis... ;D
Title: Re: New Oak Campaign
Post by: Stingray888 on April 19, 2013, 09:15:16 AM
What starting level is this?
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 09:21:57 AM
I was thinking of a list of possible backgrounds that make sense in the world
Elven alatariel defenders, archers, scouts, gryphon trainers.
Royal Lomar Guards
Lomarian soliders (fighters)
Sergon Guild Members (wizard)
Curate (Avar, Mancier)
Woodworker guild Member
Loubert Mercanary
Kalamon Nobility (noble)
Mercantile Guild Member
Dwarven Miner
Druid of summer shrine
Avarian Paladin
Emerald empire samurai
Northsmen
Rogues guild member
wood guard member
farmer
one or two others I can think of...
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 09:22:45 AM
I believe he is going to give us a starting level based upon the race and character we make.
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 09:24:51 AM
I am going to go with some sort of ranger
Title: Re: New Oak Campaign
Post by: Stingray888 on April 19, 2013, 11:03:43 AM
Can we use existing characters if they meet the requirments or should we start fresh?
Only 2 of my characters seem to fit the mold assuming they are tailored to work within the limits set up at the start.
Carlee Welter (human ranger/druid )
Racotta Swift (half-elf? paladin/marshal)
Title: Re: New Oak Campaign
Post by: Oak on April 19, 2013, 06:24:25 PM
Pre-existing characters would be fine, but hey isn't half the fun in creating a new character? Especially given the cool method Harkk and I use to roll stats! Why deny one's self the pleasure? But if you really want to go boring and use some dusty old character from the back of your closet, then by all means do so. It could affect the character though as starting equipment will still be doles out based on the character's profession, guild, or standing within the Kingdom of Lomar. Additionally it could requiring level adjustments up or down initially so be certain its a character you wouldn't mind tinkering with (or having me tinker with anyways, mwah hah hah hah...)
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 06:44:31 PM
Can I roll up my stats Oak?
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 07:13:09 PM
Maybe if Ragnar plays he can play the paladin he wants
Title: Re: New Oak Campaign
Post by: Stingray888 on April 19, 2013, 10:06:20 PM
Maybe I shouldn't use my current characters then....
Title: Re: New Oak Campaign
Post by: Oak on April 20, 2013, 05:38:50 AM
Harkk, yes you can roll up your stats; current characters who wish to reroll stats may do so as well and so long as the character has connections to the Kingdom that's fine. We're not starting at level 1 necessarily but we will have a relatively low starting point - I'm still working on that...
Title: Re: New Oak Campaign
Post by: Stingray888 on April 20, 2013, 10:09:49 AM
I'm just starting to look into this class but would a Psion be acceptable?
Title: Re: New Oak Campaign
Post by: Oak on April 20, 2013, 06:12:16 PM
Harkk, you'll have to chime in for me on psionics; I don't know much of anything about Psion as a class...
Title: Re: New Oak Campaign
Post by: Stingray888 on April 20, 2013, 06:18:11 PM
Scratch that. How about the scout.
There's not much to them that's unique.
www.athasreborn.com/prc/manual/
Title: Re: New Oak Campaign
Post by: Harkker on April 20, 2013, 06:22:15 PM
:: Psion ::
(BASE CLASS)
The striking fist or flashing sword pales beside a psion's focused stare. Psionic powers arise from a regimen of strict mental discipline developed over months and years of self-scrutiny and subconscious discovery. Those who overcome their personal demons, fears, and other pitfalls of intense self-reflection learn to call upon an internal reservoir of psionic power. Psions depend on a continual study of their own minds to discover an ever wider range of mental powers. They meditate on memories and the nature of memory itself, debate with their own fragment personalities, and delve into the dark recesses of their minds' convoluted corridors. "Know thyself" is not just a saying for a psion - it's the road to power.
- Hit Die: d4
- Proficiencies: Psions gain wizard weapon proficiency.
- Skill Points at Each Level: 2+ Int modifier.
ABILITIES:
Base Attack Bonus: +1/2
Strong Saves: Will
Psionics: Intelligence is the key stat of a Psion.
Bonus Feats: A Psion gets a bonus feat at level 1, and every 5 levels thereafter (5, 10, 15, 20).
Discipline: Every Psion must decide at first level which discipline he will specialize in. Choosing a discipline provides a psion with access to the powers that are restricted to that discipline.
Title: Re: New Oak Campaign
Post by: Harkker on April 20, 2013, 06:30:14 PM
I have no experience with psions... except that they are the psionic... they seem to get powers in one group only and then gain powers and power points as they gain.
If I were planning to dm for one... I would treat them as very specfic sorcerers.
so not physically power but could have the power to screw up your adventure at least once or twice.
I say sorcerer over wizard because they seem to focus one school of power. while a wizard has many ways to do different thing.,
It is unknown land and it could be very overpowered or very under powered.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 20, 2013, 06:31:05 PM
I already completely deleted the Psion character I was working on earlier so I'm not going back to that again. If the scout is ok, once I know it is ok, I'll start making one up.
Title: Re: New Oak Campaign
Post by: Harkker on April 20, 2013, 09:04:05 PM
Hmmm good scouts
alatariel elves have scouts,
lomarian soliders have scouts
Hunters guild would have scouts
Phlan adventurers guild would have scouts
I am going to release an updated hak sometime this week... there is not that much I have to change.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 21, 2013, 08:10:38 PM
Aw, man... so much to think about... But just because of all the possibilities 8)
my first thought was a dwarf Teamster from Tesh.
much to ponder (http://www.tonycardillo.net/icons/hmmm.gif)
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 21, 2013, 08:14:38 PM
Would our characters be locked down? Or maybe capped with xp/gp?
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 10:06:35 AM
OK, I'll try to address these concerns one at a time...
First, to Sting... maybe since Psions are new to all of us how about we get together and each tryout a Psion character and start exploring. I like your idea of them coming from the university so that can be our unofficial gathering spot. We can each try a slightly different approach and compare notes. But that would be after my build and the first run of Ramear's adventures. You've peaked my interest and its something I don't think you should totally scrap, maybe just put it on hold for now.
Secondly, a scout would be fine and I like Harkker's suggestions - just let me add my preference for those with strong Lomarian ties. I wouldn't mind one Alatrieli emigrant, I just don't want the whole group to be characters with stronger ties to another realm than Lomar. "Lomar First" should be the character's moto of sorts.
Thirdly, Looooooo.... I misses you so very much (hugs and kisses - but in a purely platonic manner) I can tell you that I'm building things that would be best handled by a balanced party. Some skills and feats that the party my need in one fashion or another (in no particular order) are: brute strength, thieving skills, healing abilities, arcane artistry, knowledge of the Kingdom and the languages spoken throughout, distance attacks... a little of everything. But one character won't need to possess it all, that's what a group is for. While the initial adventure may be heavy on reliance to a rogue class character the others will be needed to provide support and back-up; the next adventure might rely more heavily on magical arts or fighting prowess, etc.
I hope I didn't muck things up too much... Say for example the party had the following characters:
- a scout from Fort Sanders (ranger or rogue?) or a member of the Thieves Guild even or even a Lake Shale Gypsy (rogue)
- an Avarian initiate (cleric)
- a Royal Guardsman (fighter) or maybe even a Militiaman or Warriors Guild fighter
- a mage from Sargons (wizard)
- a would-be Templar (paladin)
That kind of balance would be ideal, but perhaps not necessary.
Lastly, the characters won't be locked down but I will control starting equipment and starting level (xp). Between missions I'll only ask that you refrain from gaining too much outside xp, but I know how much you and others like to collect herbs and such to make potions and the like, or maybe you would want to go back to working in your stated profession between missions. Maybe I'll even throw out some form of professional pay or something for those who don't have time to go adventuring between missions... We can work all that out along the way.
Does this help?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 11:09:45 AM
If I don't use an existing character, I won't feel the need to play it enough, out of the adventure, to be an issue.
I may have to re-think my options if Harkker is going with a ranger to get a better mix of abilities.
I will have to re-make my Psionisist since I deleted it a few days ago.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 22, 2013, 12:39:33 PM
Quote from: Oak on April 22, 2013, 10:06:35 AM
Does this help?
Yep, it do.
I was pretty-much on the same page. Unless I'm close to advancing a level, I usually don't do too much to gain more xp. Yeah, I do gather herbs and such and was maybe thinking of something of a miner. Not sure on class yet, but I do like the rogue roll a lot, as well as the healer role. Being a kick-ass tank has it's fun too.
I just need to pick something I know I'll have fun with. Just not sure what yet.
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 01:31:49 PM
Having fun is the top priority. And setting this up to be an automated quest is my secondary goal. I think if I do this right it would be a quest for a party of 4 3rd level characters or a solo 5th or 6th level character... but I'm not the best judge of these things until we have a go.
Hmm... I wonder if it will be possible to set this up as the first in a string of quests, where you wouldn't be able to attempt the second (and so on) until you complete this first quest??? Well that's something for down the road.
Anyway, I'll rely on you all to help me tweek it after we run through it so that I can get it set for a low level party without DM supervision.
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 04:44:16 PM
sometimes it all depends on the dice!
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 08:40:43 PM
What dice? Everything in here is virtual.
Dice? Did you say dice? We don't need no stinking dice.......
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 08:45:18 PM
oak might be on tonight for dice rolling
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 08:46:02 PM
Quote from: Stingray888 on April 22, 2013, 08:40:43 PM
What dice? Everything in here is virtual.
Must be the "Old School" in a few of us old farts. But really, aren't virtual dice still dice? Just rolled very quickly and silently? Then again I roll real dice when I play NWN then use my telepathy to alter the computer rolls to what I rolled at home. I thought we all did that? Gosh, now I feel like such a cheat.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 08:46:32 PM
I have no idea what I'm going to play at this time and I wasn't around after work to do anything on here. Any suggestions?
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 08:46:50 PM
Oh, yes... I will be on in a few minutes...
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 08:49:13 PM
Do you roll stats then have the character made up in the character creator then modify its stats in-game or have the character already made up 1st before the dice rolls are made for stats?
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 10:54:56 PM
My stats came up 17 18 15 15 14 12
stingray came up
10 11 16 18 17 7
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 11:40:06 PM
Now it is 10 16 11 18 17 7 (swap)
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 11:59:16 PM
Barson Marsen of jasper what was the first name?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 23, 2013, 12:57:48 AM
Baron Khristof Marsen of Jasper
Title: Re: New Oak Campaign
Post by: Harkker on April 23, 2013, 11:26:26 AM
I am going with an ultimate ranger... they don't cast spells but start getting some cool feats around 11th level so oak you need to dm a good long while
Title: Re: New Oak Campaign
Post by: Oak on April 23, 2013, 12:43:35 PM
I'm just nervous as to whether or not you guys will like the long term story. You might need to reach 11th to 15th level to see it all through if I can maintain interest in it all...
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 23, 2013, 01:31:02 PM
Quote from: Oak on April 22, 2013, 01:31:49 PM
I think if I do this right it would be a quest for a party of 4 3rd level characters
So, does this (officially) mean we'll have 3rd level characters?
Title: Re: New Oak Campaign
Post by: Harkker on April 23, 2013, 01:58:46 PM
The way I understand it loo if you are human you will be 5th, demi human 4th, if you beg your way into something else then you will be 3rd or lower...
So far the party has an ultimate Ranger and a mystic... (which are variants of rangers and clerics)
Oak is going to assign equipment
Title: Re: New Oak Campaign
Post by: Stingray888 on April 23, 2013, 04:10:44 PM
Looks like I made a mistake. Considering turning undead and domains and possible spells themselves, I'm seeing a lot of cases where a # to be determined is based on the character's charisma bonus. With a charisma of 7 there is reduced turning and for a variety of powers/spells.
For the Renewal Domain it says: Once per day as a free action, you may gain 1d8 + Charisma modifier hit points. If a '1' is rolled he could actually end up with less hp than he started with before using the power.
Also, I'm not sure if the healing and renewal domains are role play appropriate for him. Those 2 are survival appropriate choices. It should be based on his personality and wants and I don't yet have a clear picture of that. For example: If I choose renewal (as above), then wouldn't his low charisma not seem so plausible for that domain unless I change his charisma to something a bit better?
Title: Re: New Oak Campaign
Post by: Harkker on April 23, 2013, 05:06:07 PM
low charisma hurts clerics- but what can you do?
Title: Re: New Oak Campaign
Post by: Oak on April 23, 2013, 09:24:12 PM
Just a little side note, we're kinda keeping the exotic races for Harkker's campaign; the only real exception would be for Harkker himself since he doesn't play a character in his campaign. Although if you want to wire some money to my bank account, I could make exceptions.... ;D
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 12:21:04 PM
So we have a cleric type and warrior type.
Loo what are you thinking?
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 25, 2013, 01:07:43 PM
Def going rogue. Not sure on the semantics yet, other than being human. 8)
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 01:22:47 PM
You brought back the monkey... if we play it right we could have a stealthy party for once.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 25, 2013, 02:08:48 PM
Maybe it's just me but doesn't my profile picture suddenly seem to be twice as big as it was......
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 02:25:28 PM
I don't see my picture at all
Title: Re: New Oak Campaign
Post by: Stingray888 on April 25, 2013, 04:19:04 PM
I wonder if this has anything to do with Loo's animated gif profile picture.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 25, 2013, 04:45:55 PM
I just increased the width setting in the admin section. The better to see my monkey. ;D
Hark, what image did you have?
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 05:12:30 PM
It was the two children dressed in oversize wedding clothes kissing each other in front a bunch of dogs playing poker.
I didn't have one
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 25, 2013, 06:42:39 PM
That's what I thought
Title: Re: New Oak Campaign
Post by: Stingray888 on April 25, 2013, 06:45:19 PM
Told Ragnar about all this on the phone. Says he's interested but I don't know what or when he will play or be on.
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 07:07:03 PM
Good to hear, maybe he will play a paladin like he wished.
Title: Re: New Oak Campaign
Post by: Oak on April 26, 2013, 07:06:47 PM
I believe Loo is leaning toward rogue.
Title: Re: New Oak Campaign
Post by: Harkker on April 26, 2013, 08:05:05 PM
so we have ...
a mystic
a rogue
an ulitmate ranger
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 26, 2013, 09:52:12 PM
since I'm curious....
What's the difference between a regular ranger and an ultimate ranger?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 27, 2013, 08:57:55 AM
SPECIAL ABILITY:
Barbarian Endurance, Sneak Attack +3d6, Armored Grace (Grace bonus with medium armor), Dodge Favored Bonus (FE bonus apply to Dodge AC bonus), Hawk Totem (Haste for 1 turn 1/day), Owl Totem (gains Low-Light vision, Alertness), Resist Favored Enemy(FE bonus apply to Saving bonus vs. Spell), Uncanny Dodge 1(retain his Dex bonus when flat-foot), Viper Totem (Immunity to Poison), Hide in plain Sight (Invisibility), Camouflage (Hide +5).
Title: Re: New Oak Campaign
Post by: Oak on April 27, 2013, 10:26:24 AM
I assume it takes a few levels to get all of that?
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 12:15:01 PM
ok here is my take... Ulitmate rangers do not get spells. and they get feats like fighters but only to take ranger like skills..
around 11th level like rogues they can start getting special abilities which you can pick from the list above.
Hide in plain Sight (Invisibility),
sneak attack 3d6
and barbarian endurance being my top three picks...
we will likely never get to the point where those feats matter... so I have been considering taking another class or going another route... depending on what the party needs.
stealth will be part of it though
though a low ac two weapon fighter seems right
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 12:18:38 PM
I could be half tempted to go wizard.... just because I like wizards... Ranger wizard.... maybe...
Title: Re: New Oak Campaign
Post by: Oak on April 27, 2013, 01:15:25 PM
When I saw rhe list Sting posted, I was like: "WOW" but of course those aren't all starting feats so its now like: "Neat". Don't let me discourage you, I'm just curious what everyone will be like to start, kinda woried that my dungeon will be too much of a breeze, but the story bits and build up will be cool no matter how easy or difficult you guys go through it. Just take your time and pay attention to details along the way...
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 01:31:43 PM
I feel like we may need a wizard... so if no one does then I will multiclass
unless that breaks your rules oak?
I can swing a ranger wizard with my stats and this feat
:: Practiced Spellcaster (Wizard) ::
Type of Feat: General.
Prerequisite: Spellcraft 4.
Specifics: Your caster level for the chosen class increase by +4. This can't increased your caster level beyond your HD. (Ex: a Fighter 2 / Wizard 5 increase his caster level from 5 to 7).
Use: Automatic.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 27, 2013, 09:47:50 PM
Interesting..... I didn't even know about that feat....
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 09:50:29 PM
It is my favorite thing about the prc... remember me telling you about the mystic theurge?
well you take that feat for your arcane class and for your divine spell casting class and then you have full spells for both. costs two feat but you can cast spells equal to your total level in both classes.
so this way I sacrifice one level for wizard and we are covered..
Title: Re: New Oak Campaign
Post by: Stingray888 on April 27, 2013, 11:02:14 PM
It allows you to cast higher, than your current, level spells?
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 11:08:42 PM
ok say you are 7th level total a 5th level rogue and a second level wizard. you take that feat and now you get and cast at 6th level for wizards.
even though your familiar is still 2nd, and you don't get the level up spells you still have the ability to learn and cast spells as a 6th level wizard instead of 2nd
Title: Re: New Oak Campaign
Post by: Oak on April 28, 2013, 12:35:02 PM
Multi-classing is fine. The only real rule is that the Characters care about the innocents of Lomar and have an attachment to the Kingdom, thus wanting to see it be maintained and not fall into disarray.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 04:45:08 PM
How old is my character supposed to be? It will help with the portrait selection.
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 05:02:55 PM
I think that may be up
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:18:36 PM
I can't decide which portrait to go with so I'm asking for suggestions. There are 4 to choose from. I will be ok with any of them. 335, 3, 195, 103 are their MPortrait numbers from top left to bottom right (as if you were reading a book). Pick the number of the corresponding picture.
(removed images to save space on the forums)
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 05:41:22 PM
The guy on the lower left fits your stats the best... high dex low charisma... he looks like he doesnt want to talk to anyone no chick book cover
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:43:10 PM
Does this mean I'll have to get him proficiency in the use of the long sword?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:48:25 PM
Ok, I'll choose the lower left guy but I'm leaving the pics up for now so Oak can see my selections. It's not like I can't change portraits in-game.
Make sure all of you have this portrait set in your directory:
MPortrait195_H.jpg
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:53:24 PM
It says a level 1 mystic gets a bonus domain. Does that mean I get 3 to choose from and which ones to choose? I'm not sure taking healing and renewal (even if it the best 2 survival domains) automatically fit his demeanor and life views but I'll review all of them again and think about this.
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 06:36:59 PM
the sword is in his left hand... that means he does not want to use it
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 06:41:46 PM
I will be on karador in a minute if anyone needs to chat about things.... for like a half hour
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 06:49:15 PM
I already gave him rapier proficiency and short bow. Both because he isn't strong (as opposed to the larger versions of said weapon types).
If I choose healing and renewal domains, I get one more as a bonus. Out of this list, which one seems most likely for him (I'm having trouble deciding):
Air
Animal
Earth
Family
Good
Illusion
Knowledge
Plant
Protection
Storm
Sun
Time
Travel
Title: Re: New Oak Campaign
Post by: Oak on April 28, 2013, 06:50:55 PM
I like number 3 personally. Low CHA does not necessarily mean he's ugly, just doesn't relate well to others and isn't very commanding. Not the kind of guy people would want to follow necessarily... That could be more of a character flaw or personality quirk that you'll have to fill in and role-play. Maybe he's always had a good heart, but has never stood up for his beliefs or is a bit off-putting in some manner. Its not a super low CHA so he doesn't need to be a total jerk, maybe just a bit spoiled or something. At least that's my take. He could be a total introvert, kind of keeping to himself a bit too much or something. Perhaps as the result of total dedication to his studies at the sacrifice of all else. Or he could be kind of Batman like, just doesn't care what the world thinks about him and only concerned with the results... I don't know, something like that. But you Player's Handbook Lawyers can hash that out. ;D You know look something up and post a quote or something... Yuck!
Title: Re: New Oak Campaign
Post by: Oak on April 28, 2013, 06:52:58 PM
Protection could be good if he's concerned about protecting his people (as a possible heir that may be something he would work on). Just an idea.
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 06:56:22 PM
wbjoe is on if you want to roll die oak?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 07:17:39 PM
"He could be a total introvert, kind of keeping to himself a bit too much or something. Perhaps as the result of total dedication to his studies at the sacrifice of all else."
This is the general direction I'm going in. You are really close on this one.
If I go with #3 (which I might), I will have to make that change in-game.
I'm thinking the knowledge domain for being a bookworm.
Granted Power: +1 Caster level on all Divination spells.
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Identify (1), Knock (2), Clairaudience and Clairvoyance (3), True Seeing (4), Legend Lore (6).
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 10:23:17 PM
Stats are in and those who sent me characters will have them tomorrow
Loo 14 15 14 12 13 11 Rogue
wbjoe got 16 13 15 12 17 11 Samurai/cleric
Harkker 17 18 15 15 14 12 Ranger/Wizard
stingray 10 11 16 18 17 7 Mystic/Noble
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 10:31:00 PM
Noble? Is that a class?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 10:36:04 PM
I wasn't planning on being a noble class. If I am then I need to redo my character because I just wasted 2 feat choices that he will get with that class. Besides, nobles have lots of inspire confidence powers and he has a charisma of 7. Doesn't make much sense since you don't take classes you are not good at. You take classes (in school) you are good at. Also, he doesn't want to be brought up that way so he would oppose it.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 29, 2013, 07:40:38 AM
Quote from: Harkker on April 28, 2013, 10:23:17 PM
Stats are in and those who sent me characters will have them tomorrow
Loo 14 15 14 12 13 11 Rogue
The stats aren't right. Did I send you the wrong file?
Title: Re: New Oak Campaign
Post by: Harkker on April 29, 2013, 08:25:47 AM
oh... I was looking at my chat logs
I didnt look at your character file
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 29, 2013, 09:02:37 AM
oh, ok. A lot of extra stuff was said in 'tell' mode
Title: Re: New Oak Campaign
Post by: Harkker on April 29, 2013, 04:42:06 PM
Your characters should be in, let me know if there are problems
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 29, 2013, 08:04:04 PM
Moira's not showing up
Title: Re: New Oak Campaign
Post by: Harkker on April 29, 2013, 09:12:29 PM
I didn't noticed you zipped it, should be fine now
Title: Re: New Oak Campaign
Post by: Stingray888 on April 30, 2013, 03:11:18 PM
This is what I'm considering for my character:
:: Archivist ::
(BASE CLASS)
An archivist is a wielder of divine magic, similar to a cleric only in the type and nature of the magic at his command. Indeed, the archivist has more in common with the wizard than he does with the standard servant of the divine, due to the scholarly way in which he collects and maintains his spell selection. Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secrets for themselves and their fellow scholars.
The archivist is a more academic profession than the cleric or paladin but hardier and more worldly than the average cloistered wizard. Due to the exploratory and often dangerous nature of their work, archivists develop techniques for safeguarding themselves and their allies from the foul taint that so often surrounds and accompanies the lost or forbidden lore they seek. Archivists are thus exceptional support characters, bolstering the efforts of those who aid them in their scholarly pursuits.
- Hit Die: d6
- Proficiencies: Archivists are proficient with all simple weapons and with light and medium armor, but not with shields.
- Skill Points: 4 + Int Modifier
SPELLCASTING
An archivist casts divine spells, drawn primarily from the cleric spell list although he can eventually uncover, learn, and prepare noncleric divine spells spells. Unlike clerics, archivists prepare spells from a prayerbook, a collection of copied divine spells. To learn, prepare, or cast a spell, an archivist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an archivist's spell is 10 + the spell level + the archivist's Int modifier.
Though an archivist begins play with access only to the cleric spell list, the archivist can add other divine spells (for example, druid spells, ranger spells, paladin spells, or even cleric domain spells) to her prayer book when she finds them on scrolls.
Also, if I start off as a level 1 noble (which would make sense since he was in training to be one before he decided it wasn't for him), I can get all 3 proficiencies I need in one fell swoop (Rapier, short bow and shield) without having to waste any feats on them.
What do you think?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 30, 2013, 04:28:25 PM
Ragnar says he will either be on tonight or Thursday night to start making up his character. I sent Oak the Baron's portrait set.
Title: Re: New Oak Campaign
Post by: Harkker on April 30, 2013, 05:02:59 PM
Archivist sounds pretty cool!
I hope Ragnar gets to roll the bones!
Title: Re: New Oak Campaign
Post by: Oak on April 30, 2013, 06:37:28 PM
I agree with Harkker's assessment, Archivist does sound pretty cool and right up your alley Sting. Go for it!
Title: Re: New Oak Campaign
Post by: Harkker on May 01, 2013, 07:46:20 AM
I was wrong about practiced spellcaster... it is not the thing of wonder I thought it was... you cast at the level but do not gain castin ability
I am going to rethink the wizard portion of my character... hmmm much to think about
Title: Re: New Oak Campaign
Post by: Stingray888 on May 01, 2013, 09:14:36 AM
Yeah, we are all learning about these new prc things. Some of which are not explained well enough to know they are not as cool as they seem (example: Leadership feat).
Title: Re: New Oak Campaign
Post by: Oak on May 01, 2013, 11:36:49 AM
So assuming everything is good with the HAK, how's this Sunday for a Kickoff and is 9:30 Eastern good?
Title: Re: New Oak Campaign
Post by: Harkker on May 01, 2013, 12:14:12 PM
I am going with a wizard instead of a Ranger. Sunday sounds good to me
Title: Re: New Oak Campaign
Post by: Stingray888 on May 01, 2013, 09:18:47 PM
I'm in.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on May 02, 2013, 10:10:03 AM
Probably not going to be able to get on until 10 or 11 on Sunday - I'll be out most of the day with son's hockey and family get together in the evening.
But I'm concerned about something. I don't know if it's the latest hak or maybe just all the changes prior to it. (other than this week, I haven't played much) But I have significant lag going on while I play. The other night when we were all in "Shores of Homeland" My avatar would move literally 3 seconds after I clicked somewhere for her to move. And viewing inventory took a few unnatural seconds as well while trying to move things around. I'll deal with it, but combat may be really tough, if not impossible, and not sure how effective I'll even be.
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 10:57:46 AM
Do me a favor and try leaving homeland and check it out then.
I have noticed that homeland has lots of scripting overflow that I have been able to nail down.
Was I logged on when it happened? we need more data
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 11:09:21 AM
Another thing I thought of is this... it has been several months since we have done a server reboot... while nwn has gone down the server has not... so I rebooted it today
Title: Re: New Oak Campaign
Post by: Loo_Bakka on May 02, 2013, 03:34:09 PM
I travelled to Port Alton, bought a horsie, and took a short ride. Still Kathy, but not as bad as Homeland. Inventory still lagged though. I'll give it a shot later on.
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 03:57:08 PM
it could also be the way I have been building dungeons as of late... not using encounters so much as just placing monsters down. I will look into that as well
Title: Re: New Oak Campaign
Post by: Stingray888 on May 02, 2013, 07:08:08 PM
Could it have anything to do with the size of the HAK?
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 07:31:29 PM
I do not believe so, are you noticing issues as well?
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 07:49:54 PM
Not to hijack oak's thread but from what I can find
Quote:
There is a limit of about 16,000 resources in a module (when not counting contents of hak files). To see how many you are at, open your module in the toolset, go to your NWN/modules/temp0 folder and see how many files are in there.
Each script takes up 2 resources (a .nss file (script text) and a .ncs file (compiled script)).
Each item blueprint takes up 1 resource.
Each creature blueprint takes up 1 resource.
Each placeable blueprint takes up 1 resource.
Each merchant blueprint takes up 1 resource.
Each trigger blueprint takes up 1 resource.
Each sound object blueprint takes up 1 resource.
Each encounter blueprint takes up 1 resource.
Each waypoint blueprint takes up 1 resource.
Each door blueprint takes up 1 resource.
Each area takes up 3 resources (1 .git file, 1 .gic file, and 1 .are file).
Each of the palettes adds 1 file (.itp files).
You can exceed this limit by moving script and blueprint files into a hak file (where I think the limit is also near 16k resources) that is located server-side (for a PW/online module) or on your computer (for a single-player module), and associated with your module.
There is another limitation in-game. If there are too many total blueprints on the palettes (a combination of those stored directly in the module file and those in haks), DMs can crash their game client when they enter the running module. Not sure of the limit here, but it might also be around 16k (I'm sure somebody else knows this limit).
My module is currently 97.5 MB with somewhere over 550 areas, hundreds of items and scripts, and it runs without any problems.
My module currently uses 13,285 resources, which I'm in the process of reducing by rewriting all of the spells and many other scripts (combining many spells into multipurpose scripts, then moving those combo scripts to a hak file) and removing many blueprints (particularly placeables) that aren't called by scripts (I usually just drop in any placeable and edit the properties for my current needs anyway rather than rely on the palette anymore).
That guy says that it could be the ampount fo blueprints... I will work on reducing things. when I get a chance. it just takes so awfully long to delete anything because the module has to go through each resource in the game.
Title: Re: New Oak Campaign
Post by: Stingray888 on May 02, 2013, 10:08:47 PM
I believe the Baron is pretty much done.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on May 03, 2013, 06:26:15 AM
I think the reset worked.
I hopped on last night and performance was vastly improved. 8)
Hardly noticed any lag at all.
Title: Re: New Oak Campaign
Post by: Oak on May 03, 2013, 07:36:18 AM
I agree; I popped on and noticed a big improvement. Still, I think Harkker was planning on more to make sure it runs smooth, so we should be good.
I have starting equipment for Joe's character on my DM Avatar so we should be in good shape that way also though there will be some last minute work to be done, it should go relatively quick.
If anyone needs work done for their character, let me know and we'll get it done (preferably before start time).
Title: Re: New Oak Campaign
Post by: Harkker on May 06, 2013, 11:56:00 AM
That was a fun time, I can't wait for sting's recap... although it might be best to avoid the blow by blow.
Title: Re: New Oak Campaign
Post by: Stingray888 on May 06, 2013, 07:10:50 PM
What if I just list who kills who as far as the combat goes? I'm going to keep the pattern going for the rest of the first adventure of Harkker's game though.
Post by: Oak on April 18, 2013, 09:03:33 PM
Howdy All, The Great and Powerful Harkker has inspired me to get my DMing cap back on and run something that I've been working on in my head for a little while now. I'll do something on Sunday nights, probably once a month like Harkker, but two weeks after so that we can have Harkker's Campaign, a week off, my campaign, a week off, then repeat.
Here's what I'm working on so far:
-- With the fall of Wiston there is a void in the Bard's Network and Ramear the Bard of Port Alton will be attempting to step in and take the lead. For several years Wiston has been gathering information from around the Kingdom from the various tavern bards and dispatching his agents to put out fires before they spread. That has helped in the relative stability of the Kingdom for the past several years. But as we've learned the Kingdom is in for some major shake-ups since the King has passed away without a legitimate heir. Several groups who were forced into the shadows will be be making their way to the surface (figuratively if not necessarily literally) and as Wiston's second in Command, Ramear will be trying to step up and do what he can to continue putting out fires...
And so Ramear is recruiting assistance from the more capable citizenry of Lomar. He's been watching the various guards, members of the various guilds (Sargon's and even the thieve's guild) and others within the kingdom (even the Church and Her disbanded Templars) looking for ideal candidates. Having narrowed down his choices to an elite few (i.e. your characters) he'll be putting together a team to help in any way they can to protect the innocents of Lomar.
What this means to you all, is that we'll be looking for characters to join in the fun... So I'd like you to think of characters that you'd like to bring to the party (pun intended). Now, logically, Ramear wouldn't be recruiting any evil characters or baddie types so think about typical Lomarian Citizens; other races are welcome since Lomar has been a relative safe haven for various races, but please keep it simple on me and save the more exotic races for Harkker's end of the bargain as he's vastly more familiar and capable than I. Additionaly, I'll give an extra level boost to Humans (since they are the predominate race of Lomar).
This is how I see it, for example: If you want to start as a Royal Lomarian Guard who has served with honor then you'll start as a well equipped Lomarian Guard; if you were say a would be Templar then that's how you'd begin, battle mage from Sargon's sure; Avarian Cleric, sure; a decent sort from the thieve's guild, certainly (those bards do get around almost everywhere in the kingdom). Could you be an Elf, Dwarf, Gnome, Halfling, Half-Orc or some other race that has settled in the kingdom and led a relatively good life of service to your fellow Lomarians and caught Ramear's attention thus being recruited, why yes. Just think, "Would this be the kind of character that a Goodly Bard who seeks to aid the innocents want working for him?"
Would Ramear travel to Mostreg's tower to recruit a chaotic evil vampire with insatiable blood-lust? Probably not. Not to say that I wouldn't be open to listening to arguments for something out of the ordinary; but I think ordinary might fit better with my idea and my style of DMing.
Post your ideas for characters here and as I make preparations we'll iron out the details. You're all welcome to PM me as well if you want to get some help developing character ideas.
Oh, and one last thing, That Priest from the Church in Port Alton will be there initially to shake everyone's hand so be aware he's gonna know if you've been naughty or nice...
I think with these starting stipulations it still opens things up quite a bit so you can still be creative. Its not necessary to be all goodie-too-shoes; there have been a lot of folk helping the kingdom in the past from privateers to paladins so I'll try to work with you on any reasonable idea. Just remember, I'm no Harkker so don't expect me to know it all. ;D
Title: Re: New Oak Campaign
Post by: Harkker on April 18, 2013, 09:33:50 PM
I can say I am really looking forward to this... and having characters from the different institutions of lomar is awesome...
Elves from Alatariel
Royal Lomarian guards,
barbarian northsmen.
woodmen from woodcutting guild
Having your characters be from the different guilds and groups is awesome. I also like that you will be assigning starting equipment for people. that is awesome and will surely help keep things on even footing.
I will have to think long and hard about what guild or group I want my character to be apart of.
Title: Re: New Oak Campaign
Post by: Oak on April 19, 2013, 06:36:43 AM
So for example, a player tells me he/she would like to bring in an exemplary Guardsman from within the Kingdom. We'd equip that character as a Guardsman with all the normal Guard-like accessories and benefits (armor, weapons, etc). That character would have basic guardsman stats with a roll for some improved stats to make that character a stand-out guard; and I would offer that player a choice of one or two low power magic items to make the character better than average. If that character is Human they'd get a bonus level of a stat boost on top of that (depending on how it seems to balance the party best).
If the player wants an Alatrieli Defender to join in the Kingdom's concerns that character would start as a basic Alatari Defender with the opportunity to improve their stats (slightly), get the standard Defender equipment set and one or two "bonus" items. But as that character would be non-human the perks may stop there, unless we really need something to maintain a good party balance.
If a player wants to bring in a Wood-Worker's guild Ranger but wants to be Half-Elven we'll flush out the starting equipment as would seem apropriate and I'll give you an opportunity to roll stats using the method that Harkker and I have ... been establishing (basically 4d6 drop the low, allow either 2 stat swaps or 1 Mulligan; player rolls and I or a neutral party rolls complete set of stats, the player chooses whic set to use).
If a player wants to be an Elder Red Dragon... Well, that character gets mysteriously banished to an alternate universe and has to fight Bahamut and Superman and JRR Tolkein on a daily basis... ;D
Title: Re: New Oak Campaign
Post by: Stingray888 on April 19, 2013, 09:15:16 AM
What starting level is this?
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 09:21:57 AM
I was thinking of a list of possible backgrounds that make sense in the world
Elven alatariel defenders, archers, scouts, gryphon trainers.
Royal Lomar Guards
Lomarian soliders (fighters)
Sergon Guild Members (wizard)
Curate (Avar, Mancier)
Woodworker guild Member
Loubert Mercanary
Kalamon Nobility (noble)
Mercantile Guild Member
Dwarven Miner
Druid of summer shrine
Avarian Paladin
Emerald empire samurai
Northsmen
Rogues guild member
wood guard member
farmer
one or two others I can think of...
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 09:22:45 AM
I believe he is going to give us a starting level based upon the race and character we make.
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 09:24:51 AM
I am going to go with some sort of ranger
Title: Re: New Oak Campaign
Post by: Stingray888 on April 19, 2013, 11:03:43 AM
Can we use existing characters if they meet the requirments or should we start fresh?
Only 2 of my characters seem to fit the mold assuming they are tailored to work within the limits set up at the start.
Carlee Welter (human ranger/druid )
Racotta Swift (half-elf? paladin/marshal)
Title: Re: New Oak Campaign
Post by: Oak on April 19, 2013, 06:24:25 PM
Pre-existing characters would be fine, but hey isn't half the fun in creating a new character? Especially given the cool method Harkk and I use to roll stats! Why deny one's self the pleasure? But if you really want to go boring and use some dusty old character from the back of your closet, then by all means do so. It could affect the character though as starting equipment will still be doles out based on the character's profession, guild, or standing within the Kingdom of Lomar. Additionally it could requiring level adjustments up or down initially so be certain its a character you wouldn't mind tinkering with (or having me tinker with anyways, mwah hah hah hah...)
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 06:44:31 PM
Can I roll up my stats Oak?
Title: Re: New Oak Campaign
Post by: Harkker on April 19, 2013, 07:13:09 PM
Maybe if Ragnar plays he can play the paladin he wants
Title: Re: New Oak Campaign
Post by: Stingray888 on April 19, 2013, 10:06:20 PM
Maybe I shouldn't use my current characters then....
Title: Re: New Oak Campaign
Post by: Oak on April 20, 2013, 05:38:50 AM
Harkk, yes you can roll up your stats; current characters who wish to reroll stats may do so as well and so long as the character has connections to the Kingdom that's fine. We're not starting at level 1 necessarily but we will have a relatively low starting point - I'm still working on that...
Title: Re: New Oak Campaign
Post by: Stingray888 on April 20, 2013, 10:09:49 AM
I'm just starting to look into this class but would a Psion be acceptable?
Title: Re: New Oak Campaign
Post by: Oak on April 20, 2013, 06:12:16 PM
Harkk, you'll have to chime in for me on psionics; I don't know much of anything about Psion as a class...
Title: Re: New Oak Campaign
Post by: Stingray888 on April 20, 2013, 06:18:11 PM
Scratch that. How about the scout.
There's not much to them that's unique.
www.athasreborn.com/prc/manual/
Title: Re: New Oak Campaign
Post by: Harkker on April 20, 2013, 06:22:15 PM
:: Psion ::
(BASE CLASS)
The striking fist or flashing sword pales beside a psion's focused stare. Psionic powers arise from a regimen of strict mental discipline developed over months and years of self-scrutiny and subconscious discovery. Those who overcome their personal demons, fears, and other pitfalls of intense self-reflection learn to call upon an internal reservoir of psionic power. Psions depend on a continual study of their own minds to discover an ever wider range of mental powers. They meditate on memories and the nature of memory itself, debate with their own fragment personalities, and delve into the dark recesses of their minds' convoluted corridors. "Know thyself" is not just a saying for a psion - it's the road to power.
- Hit Die: d4
- Proficiencies: Psions gain wizard weapon proficiency.
- Skill Points at Each Level: 2+ Int modifier.
ABILITIES:
Base Attack Bonus: +1/2
Strong Saves: Will
Psionics: Intelligence is the key stat of a Psion.
Bonus Feats: A Psion gets a bonus feat at level 1, and every 5 levels thereafter (5, 10, 15, 20).
Discipline: Every Psion must decide at first level which discipline he will specialize in. Choosing a discipline provides a psion with access to the powers that are restricted to that discipline.
Title: Re: New Oak Campaign
Post by: Harkker on April 20, 2013, 06:30:14 PM
I have no experience with psions... except that they are the psionic... they seem to get powers in one group only and then gain powers and power points as they gain.
If I were planning to dm for one... I would treat them as very specfic sorcerers.
so not physically power but could have the power to screw up your adventure at least once or twice.
I say sorcerer over wizard because they seem to focus one school of power. while a wizard has many ways to do different thing.,
It is unknown land and it could be very overpowered or very under powered.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 20, 2013, 06:31:05 PM
I already completely deleted the Psion character I was working on earlier so I'm not going back to that again. If the scout is ok, once I know it is ok, I'll start making one up.
Title: Re: New Oak Campaign
Post by: Harkker on April 20, 2013, 09:04:05 PM
Hmmm good scouts
alatariel elves have scouts,
lomarian soliders have scouts
Hunters guild would have scouts
Phlan adventurers guild would have scouts
I am going to release an updated hak sometime this week... there is not that much I have to change.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 21, 2013, 08:10:38 PM
Aw, man... so much to think about... But just because of all the possibilities 8)
my first thought was a dwarf Teamster from Tesh.
much to ponder (http://www.tonycardillo.net/icons/hmmm.gif)
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 21, 2013, 08:14:38 PM
Would our characters be locked down? Or maybe capped with xp/gp?
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 10:06:35 AM
OK, I'll try to address these concerns one at a time...
First, to Sting... maybe since Psions are new to all of us how about we get together and each tryout a Psion character and start exploring. I like your idea of them coming from the university so that can be our unofficial gathering spot. We can each try a slightly different approach and compare notes. But that would be after my build and the first run of Ramear's adventures. You've peaked my interest and its something I don't think you should totally scrap, maybe just put it on hold for now.
Secondly, a scout would be fine and I like Harkker's suggestions - just let me add my preference for those with strong Lomarian ties. I wouldn't mind one Alatrieli emigrant, I just don't want the whole group to be characters with stronger ties to another realm than Lomar. "Lomar First" should be the character's moto of sorts.
Thirdly, Looooooo.... I misses you so very much (hugs and kisses - but in a purely platonic manner) I can tell you that I'm building things that would be best handled by a balanced party. Some skills and feats that the party my need in one fashion or another (in no particular order) are: brute strength, thieving skills, healing abilities, arcane artistry, knowledge of the Kingdom and the languages spoken throughout, distance attacks... a little of everything. But one character won't need to possess it all, that's what a group is for. While the initial adventure may be heavy on reliance to a rogue class character the others will be needed to provide support and back-up; the next adventure might rely more heavily on magical arts or fighting prowess, etc.
I hope I didn't muck things up too much... Say for example the party had the following characters:
- a scout from Fort Sanders (ranger or rogue?) or a member of the Thieves Guild even or even a Lake Shale Gypsy (rogue)
- an Avarian initiate (cleric)
- a Royal Guardsman (fighter) or maybe even a Militiaman or Warriors Guild fighter
- a mage from Sargons (wizard)
- a would-be Templar (paladin)
That kind of balance would be ideal, but perhaps not necessary.
Lastly, the characters won't be locked down but I will control starting equipment and starting level (xp). Between missions I'll only ask that you refrain from gaining too much outside xp, but I know how much you and others like to collect herbs and such to make potions and the like, or maybe you would want to go back to working in your stated profession between missions. Maybe I'll even throw out some form of professional pay or something for those who don't have time to go adventuring between missions... We can work all that out along the way.
Does this help?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 11:09:45 AM
If I don't use an existing character, I won't feel the need to play it enough, out of the adventure, to be an issue.
I may have to re-think my options if Harkker is going with a ranger to get a better mix of abilities.
I will have to re-make my Psionisist since I deleted it a few days ago.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 22, 2013, 12:39:33 PM
Quote from: Oak on April 22, 2013, 10:06:35 AM
Does this help?
Yep, it do.
I was pretty-much on the same page. Unless I'm close to advancing a level, I usually don't do too much to gain more xp. Yeah, I do gather herbs and such and was maybe thinking of something of a miner. Not sure on class yet, but I do like the rogue roll a lot, as well as the healer role. Being a kick-ass tank has it's fun too.
I just need to pick something I know I'll have fun with. Just not sure what yet.
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 01:31:49 PM
Having fun is the top priority. And setting this up to be an automated quest is my secondary goal. I think if I do this right it would be a quest for a party of 4 3rd level characters or a solo 5th or 6th level character... but I'm not the best judge of these things until we have a go.
Hmm... I wonder if it will be possible to set this up as the first in a string of quests, where you wouldn't be able to attempt the second (and so on) until you complete this first quest??? Well that's something for down the road.
Anyway, I'll rely on you all to help me tweek it after we run through it so that I can get it set for a low level party without DM supervision.
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 04:44:16 PM
sometimes it all depends on the dice!
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 08:40:43 PM
What dice? Everything in here is virtual.
Dice? Did you say dice? We don't need no stinking dice.......
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 08:45:18 PM
oak might be on tonight for dice rolling
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 08:46:02 PM
Quote from: Stingray888 on April 22, 2013, 08:40:43 PM
What dice? Everything in here is virtual.
Must be the "Old School" in a few of us old farts. But really, aren't virtual dice still dice? Just rolled very quickly and silently? Then again I roll real dice when I play NWN then use my telepathy to alter the computer rolls to what I rolled at home. I thought we all did that? Gosh, now I feel like such a cheat.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 08:46:32 PM
I have no idea what I'm going to play at this time and I wasn't around after work to do anything on here. Any suggestions?
Title: Re: New Oak Campaign
Post by: Oak on April 22, 2013, 08:46:50 PM
Oh, yes... I will be on in a few minutes...
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 08:49:13 PM
Do you roll stats then have the character made up in the character creator then modify its stats in-game or have the character already made up 1st before the dice rolls are made for stats?
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 10:54:56 PM
My stats came up 17 18 15 15 14 12
stingray came up
10 11 16 18 17 7
Title: Re: New Oak Campaign
Post by: Stingray888 on April 22, 2013, 11:40:06 PM
Now it is 10 16 11 18 17 7 (swap)
Title: Re: New Oak Campaign
Post by: Harkker on April 22, 2013, 11:59:16 PM
Barson Marsen of jasper what was the first name?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 23, 2013, 12:57:48 AM
Baron Khristof Marsen of Jasper
Title: Re: New Oak Campaign
Post by: Harkker on April 23, 2013, 11:26:26 AM
I am going with an ultimate ranger... they don't cast spells but start getting some cool feats around 11th level so oak you need to dm a good long while
Title: Re: New Oak Campaign
Post by: Oak on April 23, 2013, 12:43:35 PM
I'm just nervous as to whether or not you guys will like the long term story. You might need to reach 11th to 15th level to see it all through if I can maintain interest in it all...
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 23, 2013, 01:31:02 PM
Quote from: Oak on April 22, 2013, 01:31:49 PM
I think if I do this right it would be a quest for a party of 4 3rd level characters
So, does this (officially) mean we'll have 3rd level characters?
Title: Re: New Oak Campaign
Post by: Harkker on April 23, 2013, 01:58:46 PM
The way I understand it loo if you are human you will be 5th, demi human 4th, if you beg your way into something else then you will be 3rd or lower...
So far the party has an ultimate Ranger and a mystic... (which are variants of rangers and clerics)
Oak is going to assign equipment
Title: Re: New Oak Campaign
Post by: Stingray888 on April 23, 2013, 04:10:44 PM
Looks like I made a mistake. Considering turning undead and domains and possible spells themselves, I'm seeing a lot of cases where a # to be determined is based on the character's charisma bonus. With a charisma of 7 there is reduced turning and for a variety of powers/spells.
For the Renewal Domain it says: Once per day as a free action, you may gain 1d8 + Charisma modifier hit points. If a '1' is rolled he could actually end up with less hp than he started with before using the power.
Also, I'm not sure if the healing and renewal domains are role play appropriate for him. Those 2 are survival appropriate choices. It should be based on his personality and wants and I don't yet have a clear picture of that. For example: If I choose renewal (as above), then wouldn't his low charisma not seem so plausible for that domain unless I change his charisma to something a bit better?
Title: Re: New Oak Campaign
Post by: Harkker on April 23, 2013, 05:06:07 PM
low charisma hurts clerics- but what can you do?
Title: Re: New Oak Campaign
Post by: Oak on April 23, 2013, 09:24:12 PM
Just a little side note, we're kinda keeping the exotic races for Harkker's campaign; the only real exception would be for Harkker himself since he doesn't play a character in his campaign. Although if you want to wire some money to my bank account, I could make exceptions.... ;D
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 12:21:04 PM
So we have a cleric type and warrior type.
Loo what are you thinking?
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 25, 2013, 01:07:43 PM
Def going rogue. Not sure on the semantics yet, other than being human. 8)
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 01:22:47 PM
You brought back the monkey... if we play it right we could have a stealthy party for once.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 25, 2013, 02:08:48 PM
Maybe it's just me but doesn't my profile picture suddenly seem to be twice as big as it was......
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 02:25:28 PM
I don't see my picture at all
Title: Re: New Oak Campaign
Post by: Stingray888 on April 25, 2013, 04:19:04 PM
I wonder if this has anything to do with Loo's animated gif profile picture.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 25, 2013, 04:45:55 PM
I just increased the width setting in the admin section. The better to see my monkey. ;D
Hark, what image did you have?
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 05:12:30 PM
It was the two children dressed in oversize wedding clothes kissing each other in front a bunch of dogs playing poker.
I didn't have one
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 25, 2013, 06:42:39 PM
That's what I thought
Title: Re: New Oak Campaign
Post by: Stingray888 on April 25, 2013, 06:45:19 PM
Told Ragnar about all this on the phone. Says he's interested but I don't know what or when he will play or be on.
Title: Re: New Oak Campaign
Post by: Harkker on April 25, 2013, 07:07:03 PM
Good to hear, maybe he will play a paladin like he wished.
Title: Re: New Oak Campaign
Post by: Oak on April 26, 2013, 07:06:47 PM
I believe Loo is leaning toward rogue.
Title: Re: New Oak Campaign
Post by: Harkker on April 26, 2013, 08:05:05 PM
so we have ...
a mystic
a rogue
an ulitmate ranger
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 26, 2013, 09:52:12 PM
since I'm curious....
What's the difference between a regular ranger and an ultimate ranger?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 27, 2013, 08:57:55 AM
SPECIAL ABILITY:
Barbarian Endurance, Sneak Attack +3d6, Armored Grace (Grace bonus with medium armor), Dodge Favored Bonus (FE bonus apply to Dodge AC bonus), Hawk Totem (Haste for 1 turn 1/day), Owl Totem (gains Low-Light vision, Alertness), Resist Favored Enemy(FE bonus apply to Saving bonus vs. Spell), Uncanny Dodge 1(retain his Dex bonus when flat-foot), Viper Totem (Immunity to Poison), Hide in plain Sight (Invisibility), Camouflage (Hide +5).
Title: Re: New Oak Campaign
Post by: Oak on April 27, 2013, 10:26:24 AM
I assume it takes a few levels to get all of that?
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 12:15:01 PM
ok here is my take... Ulitmate rangers do not get spells. and they get feats like fighters but only to take ranger like skills..
around 11th level like rogues they can start getting special abilities which you can pick from the list above.
Hide in plain Sight (Invisibility),
sneak attack 3d6
and barbarian endurance being my top three picks...
we will likely never get to the point where those feats matter... so I have been considering taking another class or going another route... depending on what the party needs.
stealth will be part of it though
though a low ac two weapon fighter seems right
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 12:18:38 PM
I could be half tempted to go wizard.... just because I like wizards... Ranger wizard.... maybe...
Title: Re: New Oak Campaign
Post by: Oak on April 27, 2013, 01:15:25 PM
When I saw rhe list Sting posted, I was like: "WOW" but of course those aren't all starting feats so its now like: "Neat". Don't let me discourage you, I'm just curious what everyone will be like to start, kinda woried that my dungeon will be too much of a breeze, but the story bits and build up will be cool no matter how easy or difficult you guys go through it. Just take your time and pay attention to details along the way...
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 01:31:43 PM
I feel like we may need a wizard... so if no one does then I will multiclass
unless that breaks your rules oak?
I can swing a ranger wizard with my stats and this feat
:: Practiced Spellcaster (Wizard) ::
Type of Feat: General.
Prerequisite: Spellcraft 4.
Specifics: Your caster level for the chosen class increase by +4. This can't increased your caster level beyond your HD. (Ex: a Fighter 2 / Wizard 5 increase his caster level from 5 to 7).
Use: Automatic.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 27, 2013, 09:47:50 PM
Interesting..... I didn't even know about that feat....
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 09:50:29 PM
It is my favorite thing about the prc... remember me telling you about the mystic theurge?
well you take that feat for your arcane class and for your divine spell casting class and then you have full spells for both. costs two feat but you can cast spells equal to your total level in both classes.
so this way I sacrifice one level for wizard and we are covered..
Title: Re: New Oak Campaign
Post by: Stingray888 on April 27, 2013, 11:02:14 PM
It allows you to cast higher, than your current, level spells?
Title: Re: New Oak Campaign
Post by: Harkker on April 27, 2013, 11:08:42 PM
ok say you are 7th level total a 5th level rogue and a second level wizard. you take that feat and now you get and cast at 6th level for wizards.
even though your familiar is still 2nd, and you don't get the level up spells you still have the ability to learn and cast spells as a 6th level wizard instead of 2nd
Title: Re: New Oak Campaign
Post by: Oak on April 28, 2013, 12:35:02 PM
Multi-classing is fine. The only real rule is that the Characters care about the innocents of Lomar and have an attachment to the Kingdom, thus wanting to see it be maintained and not fall into disarray.
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 04:45:08 PM
How old is my character supposed to be? It will help with the portrait selection.
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 05:02:55 PM
I think that may be up
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:18:36 PM
I can't decide which portrait to go with so I'm asking for suggestions. There are 4 to choose from. I will be ok with any of them. 335, 3, 195, 103 are their MPortrait numbers from top left to bottom right (as if you were reading a book). Pick the number of the corresponding picture.
(removed images to save space on the forums)
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 05:41:22 PM
The guy on the lower left fits your stats the best... high dex low charisma... he looks like he doesnt want to talk to anyone no chick book cover
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:43:10 PM
Does this mean I'll have to get him proficiency in the use of the long sword?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:48:25 PM
Ok, I'll choose the lower left guy but I'm leaving the pics up for now so Oak can see my selections. It's not like I can't change portraits in-game.
Make sure all of you have this portrait set in your directory:
MPortrait195_H.jpg
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 05:53:24 PM
It says a level 1 mystic gets a bonus domain. Does that mean I get 3 to choose from and which ones to choose? I'm not sure taking healing and renewal (even if it the best 2 survival domains) automatically fit his demeanor and life views but I'll review all of them again and think about this.
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 06:36:59 PM
the sword is in his left hand... that means he does not want to use it
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 06:41:46 PM
I will be on karador in a minute if anyone needs to chat about things.... for like a half hour
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 06:49:15 PM
I already gave him rapier proficiency and short bow. Both because he isn't strong (as opposed to the larger versions of said weapon types).
If I choose healing and renewal domains, I get one more as a bonus. Out of this list, which one seems most likely for him (I'm having trouble deciding):
Air
Animal
Earth
Family
Good
Illusion
Knowledge
Plant
Protection
Storm
Sun
Time
Travel
Title: Re: New Oak Campaign
Post by: Oak on April 28, 2013, 06:50:55 PM
I like number 3 personally. Low CHA does not necessarily mean he's ugly, just doesn't relate well to others and isn't very commanding. Not the kind of guy people would want to follow necessarily... That could be more of a character flaw or personality quirk that you'll have to fill in and role-play. Maybe he's always had a good heart, but has never stood up for his beliefs or is a bit off-putting in some manner. Its not a super low CHA so he doesn't need to be a total jerk, maybe just a bit spoiled or something. At least that's my take. He could be a total introvert, kind of keeping to himself a bit too much or something. Perhaps as the result of total dedication to his studies at the sacrifice of all else. Or he could be kind of Batman like, just doesn't care what the world thinks about him and only concerned with the results... I don't know, something like that. But you Player's Handbook Lawyers can hash that out. ;D You know look something up and post a quote or something... Yuck!
Title: Re: New Oak Campaign
Post by: Oak on April 28, 2013, 06:52:58 PM
Protection could be good if he's concerned about protecting his people (as a possible heir that may be something he would work on). Just an idea.
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 06:56:22 PM
wbjoe is on if you want to roll die oak?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 07:17:39 PM
"He could be a total introvert, kind of keeping to himself a bit too much or something. Perhaps as the result of total dedication to his studies at the sacrifice of all else."
This is the general direction I'm going in. You are really close on this one.
If I go with #3 (which I might), I will have to make that change in-game.
I'm thinking the knowledge domain for being a bookworm.
Granted Power: +1 Caster level on all Divination spells.
Bonus Spells: The cleric gains access to the following spells at the specified spell level: Identify (1), Knock (2), Clairaudience and Clairvoyance (3), True Seeing (4), Legend Lore (6).
Title: Re: New Oak Campaign
Post by: Harkker on April 28, 2013, 10:23:17 PM
Stats are in and those who sent me characters will have them tomorrow
Loo 14 15 14 12 13 11 Rogue
wbjoe got 16 13 15 12 17 11 Samurai/cleric
Harkker 17 18 15 15 14 12 Ranger/Wizard
stingray 10 11 16 18 17 7 Mystic/Noble
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 10:31:00 PM
Noble? Is that a class?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 28, 2013, 10:36:04 PM
I wasn't planning on being a noble class. If I am then I need to redo my character because I just wasted 2 feat choices that he will get with that class. Besides, nobles have lots of inspire confidence powers and he has a charisma of 7. Doesn't make much sense since you don't take classes you are not good at. You take classes (in school) you are good at. Also, he doesn't want to be brought up that way so he would oppose it.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 29, 2013, 07:40:38 AM
Quote from: Harkker on April 28, 2013, 10:23:17 PM
Stats are in and those who sent me characters will have them tomorrow
Loo 14 15 14 12 13 11 Rogue
The stats aren't right. Did I send you the wrong file?
Title: Re: New Oak Campaign
Post by: Harkker on April 29, 2013, 08:25:47 AM
oh... I was looking at my chat logs
I didnt look at your character file
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 29, 2013, 09:02:37 AM
oh, ok. A lot of extra stuff was said in 'tell' mode
Title: Re: New Oak Campaign
Post by: Harkker on April 29, 2013, 04:42:06 PM
Your characters should be in, let me know if there are problems
Title: Re: New Oak Campaign
Post by: Loo_Bakka on April 29, 2013, 08:04:04 PM
Moira's not showing up
Title: Re: New Oak Campaign
Post by: Harkker on April 29, 2013, 09:12:29 PM
I didn't noticed you zipped it, should be fine now
Title: Re: New Oak Campaign
Post by: Stingray888 on April 30, 2013, 03:11:18 PM
This is what I'm considering for my character:
:: Archivist ::
(BASE CLASS)
An archivist is a wielder of divine magic, similar to a cleric only in the type and nature of the magic at his command. Indeed, the archivist has more in common with the wizard than he does with the standard servant of the divine, due to the scholarly way in which he collects and maintains his spell selection. Archivists seek out esoteric sources of divine lore, wherever those sources might be, securing those secrets for themselves and their fellow scholars.
The archivist is a more academic profession than the cleric or paladin but hardier and more worldly than the average cloistered wizard. Due to the exploratory and often dangerous nature of their work, archivists develop techniques for safeguarding themselves and their allies from the foul taint that so often surrounds and accompanies the lost or forbidden lore they seek. Archivists are thus exceptional support characters, bolstering the efforts of those who aid them in their scholarly pursuits.
- Hit Die: d6
- Proficiencies: Archivists are proficient with all simple weapons and with light and medium armor, but not with shields.
- Skill Points: 4 + Int Modifier
SPELLCASTING
An archivist casts divine spells, drawn primarily from the cleric spell list although he can eventually uncover, learn, and prepare noncleric divine spells spells. Unlike clerics, archivists prepare spells from a prayerbook, a collection of copied divine spells. To learn, prepare, or cast a spell, an archivist must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against an archivist's spell is 10 + the spell level + the archivist's Int modifier.
Though an archivist begins play with access only to the cleric spell list, the archivist can add other divine spells (for example, druid spells, ranger spells, paladin spells, or even cleric domain spells) to her prayer book when she finds them on scrolls.
Also, if I start off as a level 1 noble (which would make sense since he was in training to be one before he decided it wasn't for him), I can get all 3 proficiencies I need in one fell swoop (Rapier, short bow and shield) without having to waste any feats on them.
What do you think?
Title: Re: New Oak Campaign
Post by: Stingray888 on April 30, 2013, 04:28:25 PM
Ragnar says he will either be on tonight or Thursday night to start making up his character. I sent Oak the Baron's portrait set.
Title: Re: New Oak Campaign
Post by: Harkker on April 30, 2013, 05:02:59 PM
Archivist sounds pretty cool!
I hope Ragnar gets to roll the bones!
Title: Re: New Oak Campaign
Post by: Oak on April 30, 2013, 06:37:28 PM
I agree with Harkker's assessment, Archivist does sound pretty cool and right up your alley Sting. Go for it!
Title: Re: New Oak Campaign
Post by: Harkker on May 01, 2013, 07:46:20 AM
I was wrong about practiced spellcaster... it is not the thing of wonder I thought it was... you cast at the level but do not gain castin ability
I am going to rethink the wizard portion of my character... hmmm much to think about
Title: Re: New Oak Campaign
Post by: Stingray888 on May 01, 2013, 09:14:36 AM
Yeah, we are all learning about these new prc things. Some of which are not explained well enough to know they are not as cool as they seem (example: Leadership feat).
Title: Re: New Oak Campaign
Post by: Oak on May 01, 2013, 11:36:49 AM
So assuming everything is good with the HAK, how's this Sunday for a Kickoff and is 9:30 Eastern good?
Title: Re: New Oak Campaign
Post by: Harkker on May 01, 2013, 12:14:12 PM
I am going with a wizard instead of a Ranger. Sunday sounds good to me
Title: Re: New Oak Campaign
Post by: Stingray888 on May 01, 2013, 09:18:47 PM
I'm in.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on May 02, 2013, 10:10:03 AM
Probably not going to be able to get on until 10 or 11 on Sunday - I'll be out most of the day with son's hockey and family get together in the evening.
But I'm concerned about something. I don't know if it's the latest hak or maybe just all the changes prior to it. (other than this week, I haven't played much) But I have significant lag going on while I play. The other night when we were all in "Shores of Homeland" My avatar would move literally 3 seconds after I clicked somewhere for her to move. And viewing inventory took a few unnatural seconds as well while trying to move things around. I'll deal with it, but combat may be really tough, if not impossible, and not sure how effective I'll even be.
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 10:57:46 AM
Do me a favor and try leaving homeland and check it out then.
I have noticed that homeland has lots of scripting overflow that I have been able to nail down.
Was I logged on when it happened? we need more data
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 11:09:21 AM
Another thing I thought of is this... it has been several months since we have done a server reboot... while nwn has gone down the server has not... so I rebooted it today
Title: Re: New Oak Campaign
Post by: Loo_Bakka on May 02, 2013, 03:34:09 PM
I travelled to Port Alton, bought a horsie, and took a short ride. Still Kathy, but not as bad as Homeland. Inventory still lagged though. I'll give it a shot later on.
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 03:57:08 PM
it could also be the way I have been building dungeons as of late... not using encounters so much as just placing monsters down. I will look into that as well
Title: Re: New Oak Campaign
Post by: Stingray888 on May 02, 2013, 07:08:08 PM
Could it have anything to do with the size of the HAK?
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 07:31:29 PM
I do not believe so, are you noticing issues as well?
Title: Re: New Oak Campaign
Post by: Harkker on May 02, 2013, 07:49:54 PM
Not to hijack oak's thread but from what I can find
Quote:
There is a limit of about 16,000 resources in a module (when not counting contents of hak files). To see how many you are at, open your module in the toolset, go to your NWN/modules/temp0 folder and see how many files are in there.
Each script takes up 2 resources (a .nss file (script text) and a .ncs file (compiled script)).
Each item blueprint takes up 1 resource.
Each creature blueprint takes up 1 resource.
Each placeable blueprint takes up 1 resource.
Each merchant blueprint takes up 1 resource.
Each trigger blueprint takes up 1 resource.
Each sound object blueprint takes up 1 resource.
Each encounter blueprint takes up 1 resource.
Each waypoint blueprint takes up 1 resource.
Each door blueprint takes up 1 resource.
Each area takes up 3 resources (1 .git file, 1 .gic file, and 1 .are file).
Each of the palettes adds 1 file (.itp files).
You can exceed this limit by moving script and blueprint files into a hak file (where I think the limit is also near 16k resources) that is located server-side (for a PW/online module) or on your computer (for a single-player module), and associated with your module.
There is another limitation in-game. If there are too many total blueprints on the palettes (a combination of those stored directly in the module file and those in haks), DMs can crash their game client when they enter the running module. Not sure of the limit here, but it might also be around 16k (I'm sure somebody else knows this limit).
My module is currently 97.5 MB with somewhere over 550 areas, hundreds of items and scripts, and it runs without any problems.
My module currently uses 13,285 resources, which I'm in the process of reducing by rewriting all of the spells and many other scripts (combining many spells into multipurpose scripts, then moving those combo scripts to a hak file) and removing many blueprints (particularly placeables) that aren't called by scripts (I usually just drop in any placeable and edit the properties for my current needs anyway rather than rely on the palette anymore).
That guy says that it could be the ampount fo blueprints... I will work on reducing things. when I get a chance. it just takes so awfully long to delete anything because the module has to go through each resource in the game.
Title: Re: New Oak Campaign
Post by: Stingray888 on May 02, 2013, 10:08:47 PM
I believe the Baron is pretty much done.
Title: Re: New Oak Campaign
Post by: Loo_Bakka on May 03, 2013, 06:26:15 AM
I think the reset worked.
I hopped on last night and performance was vastly improved. 8)
Hardly noticed any lag at all.
Title: Re: New Oak Campaign
Post by: Oak on May 03, 2013, 07:36:18 AM
I agree; I popped on and noticed a big improvement. Still, I think Harkker was planning on more to make sure it runs smooth, so we should be good.
I have starting equipment for Joe's character on my DM Avatar so we should be in good shape that way also though there will be some last minute work to be done, it should go relatively quick.
If anyone needs work done for their character, let me know and we'll get it done (preferably before start time).
Title: Re: New Oak Campaign
Post by: Harkker on May 06, 2013, 11:56:00 AM
That was a fun time, I can't wait for sting's recap... although it might be best to avoid the blow by blow.
Title: Re: New Oak Campaign
Post by: Stingray888 on May 06, 2013, 07:10:50 PM
What if I just list who kills who as far as the combat goes? I'm going to keep the pattern going for the rest of the first adventure of Harkker's game though.