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Post by stringel on Mar 20, 2014 10:38:21 GMT
Hi, I saw a similar thread here but didn't want to hijack it.
I've completed Lost Caverns of Tsojcanth and Steading of the Hill GIant Chief and I'm now looking for new, more challenging, places to visit. However the Frost Jarl quest doesn't seem to work (The item you get from the giants doesn't work). Is the any adventure or area for level 11-16?
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Post by Stingray888 on Mar 20, 2014 13:27:04 GMT
Did you do the deep dwarven delve? I wonder if mostreg's tower would be appropriate... How about the cyclops home? Perhaps some of the things you can run into in the underdark caverns....
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Post by stringel on Mar 20, 2014 13:37:28 GMT
Have done neither of them. I'll lcheck them out, thanks!
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Post by Harkker on Mar 20, 2014 15:14:21 GMT
If memory serves a few good places for adventure for level 10 plus would be...
Drow compound in the underdark Cyclops cave on tokaro Island The chaos dungeon in the sewers of Illium The hill giant steading in the north G1 The frost giant caves in the north G2 The stone giant lair in the north. The fire giant kings halls in the south G3 Mostregs Tower in the east
I have always wanted to build more dungeons for the level 16 plus but Nobody ever seems to get their characters that high.
Also what is wrong with the magic chain that the hill giants had?
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Post by Stingray888 on Mar 20, 2014 15:38:59 GMT
There are 2 ways to get to that Drow compound. I discovered a way through E.D.'s 'Moria'-like dungeon...
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Post by stringel on Mar 20, 2014 15:52:22 GMT
If memory serves a few good places for adventure for level 10 plus would be... Drow compound in the underdark Cyclops cave on tokaro Island The chaos dungeon in the sewers of Illium The hill giant steading in the north G1 The frost giant caves in the north G2 The stone giant lair in the north. The fire giant kings halls in the south G3 Mostregs Tower in the east I have always wanted to build more dungeons for the level 16 plus but Nobody ever seems to get their characters that high. Also what is wrong with the magic chain that the hill giants had? Thank you! It did nothing. Tried it twice. Did I maybe use it wrong?
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Post by Harkker on Mar 20, 2014 17:15:38 GMT
Other places that might be on the lower end of 10th-16th or so level would be Keleck's tomb to the south, and the doc's island east of parp off the the town of gorkland. (You will need a boat for that one)
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Post by Stingray888 on Mar 21, 2014 3:00:26 GMT
Sorry to whoever it was asking me where/how to cross on boat to get to Doc Island. I wasn't on the computer for a few hours and quite frankly, I can't remember anyways...
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Post by stringel on Mar 21, 2014 11:12:06 GMT
Sorry to whoever it was asking me where/how to cross on boat to get to Doc Island. I wasn't on the computer for a few hours and quite frankly, I can't remember anyways... Alright We are in Gorkland but you can't seem to get into the castle, also dropping the boat in the ocean or river up north doesn't seem to work.
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Post by Harkker on Mar 21, 2014 13:27:28 GMT
Ok, perhaps I should mention that the module has a door that only opens for a paladin... so you may need other ways to get in and out... like a port stone that can be found the to the aid of falx dungeon.
as far as boats go... you use the boat it drops to your feet.. then you click on it and it will take you to the place where you can go or pick it up. IN the case of gorkland you use the boat on the docs.
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Post by kakaderm on Mar 24, 2014 6:14:46 GMT
is this the underdark you get to through the goblin mill? I saw no compound, there was something, not hostile.
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Post by Stingray888 on Mar 24, 2014 6:56:32 GMT
You are on the right track but you have to travel deeper into the caverns to find it. You will know when you have found it when they beat you to a pulp...
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