Post by Harkker on Aug 9, 2013 3:13:35 GMT
Dying
Death comes to a player at -10 HPs. Between 0 and -10 we use a bleeding system and PCs may still be healed back to health. There is also a rather generous chance of stabilization in this PW.
Death
Once a PC dies... his body and a substantial amount of blood and gore will fall to the ground. All possessions the character had on his person when he died can be found among the gore. These can be looted by any person who chooses to dig a bit. The gore itself will fade in about 5 minutes, but gear will be left behind alone for sometime thereafter.
When a PC is dead they are given the option of waiting for help. They may wait as long and as many times as they wish. As long as the spirit remains hopeful, the body shall remain and a cleric has the chance to bring the dead back to life. If the spirit of the dead desires to "respawn" and travel to the hereafter, that is his choice as well. Once the choice to respawn has been made an appropriate body item will be left with his former gear that is the correct weight for race and sex for the character. It is possible for the friends of the party member to carry his body to a high level cleric for resurrection or if they find the means themselves to cast resurrection or raise dead upon that body itself to restore the spirit to the body. In the Hereafter what the spirit faces is unknown but for the dead to again walk the world of the living comes at great cost
Respawning
A player who respawns goes to the afterlife and must find his way back to life through deed, wits, or will. Doing so will take the pc to a tomb far from where his body was left. The PC pays a progressive penality of 50 times the amount of times he has died in xp costs for each respawning with no upper limit. If a player is near a major city, the player might find a hand out and some food at a mission for the poor.
Raise Dead Spell
Casting raise dead on a pc or casting it it on the dropped body item if they respawned, costs the dead pc 30 times the total lifetime amount of times the character has died in xp
Resurrection Dead Spell
Casting Resurrection on a pc or casting it it on the dropped body item if they respawned, costs the dead pc 15 times the total lifetime amount of times the character has died in xp
True Resurrection
cost no xp but the death still counts for future costs to raise from the dead.
Death comes to a player at -10 HPs. Between 0 and -10 we use a bleeding system and PCs may still be healed back to health. There is also a rather generous chance of stabilization in this PW.
Death
Once a PC dies... his body and a substantial amount of blood and gore will fall to the ground. All possessions the character had on his person when he died can be found among the gore. These can be looted by any person who chooses to dig a bit. The gore itself will fade in about 5 minutes, but gear will be left behind alone for sometime thereafter.
When a PC is dead they are given the option of waiting for help. They may wait as long and as many times as they wish. As long as the spirit remains hopeful, the body shall remain and a cleric has the chance to bring the dead back to life. If the spirit of the dead desires to "respawn" and travel to the hereafter, that is his choice as well. Once the choice to respawn has been made an appropriate body item will be left with his former gear that is the correct weight for race and sex for the character. It is possible for the friends of the party member to carry his body to a high level cleric for resurrection or if they find the means themselves to cast resurrection or raise dead upon that body itself to restore the spirit to the body. In the Hereafter what the spirit faces is unknown but for the dead to again walk the world of the living comes at great cost
Respawning
A player who respawns goes to the afterlife and must find his way back to life through deed, wits, or will. Doing so will take the pc to a tomb far from where his body was left. The PC pays a progressive penality of 50 times the amount of times he has died in xp costs for each respawning with no upper limit. If a player is near a major city, the player might find a hand out and some food at a mission for the poor.
Raise Dead Spell
Casting raise dead on a pc or casting it it on the dropped body item if they respawned, costs the dead pc 30 times the total lifetime amount of times the character has died in xp
Resurrection Dead Spell
Casting Resurrection on a pc or casting it it on the dropped body item if they respawned, costs the dead pc 15 times the total lifetime amount of times the character has died in xp
True Resurrection
cost no xp but the death still counts for future costs to raise from the dead.