Post by Harkker on Aug 9, 2013 1:51:33 GMT
There are three general types of monster spawns that one will find on this server.
First - "Prime Spawns"- These creatures / NPCs don't actually spawn at all. They are placed in the module and are there from the moment the server goes up. Most of these spawns are NPCs, and if killed, won't re-appear. There are also some powerful rare monsters which are unique and wont simply keep reincarnating.
Second - " Standard Spawns"- These creatures represent creatures in areas infested with there ilk. Kill them off and soon more will move back in. These are likely the creatures that players will see most. Spawns of this kind appear far off from trigger locations or aren't trigger activated at all. Monsters will not mysteriously appear around you. They also tend to wander a bit which populates zones nicely. Also unlike other servers, "Standard Spawns" repopulate relatively slowly. They take a long time to re appear. Nothing worse than slaughtering a tribe of goblins only to have them back when you wake up from a nap. This is to simulate that areas which are cleaned tend to stay safe for some time and to promote PCs exploring new fantastic places rather than fighting the same spawn over and over in a Valhalla like eternal struggle.
Third - "Random Spawns" - The World often populate areas with random creatures periodically appearing in random locations. These random spawns will generally pop in a zone far away from PCs... and roam around doing there own thing until they and PCs meet. Though these random spawns will never be grossly out of place, there's always the chance to bump into the unexpected.
Spawns do not modify themselves at all based on level of the PCs. Their treasure does not changes based on level of PCs or how many people in the party. What's there is there and it's there. All the orks do not magically become ork champions simply because a high level party is moving about.
Wandering monsters in module conversions
If you are traveling in a pen and paper conversion the wandering monsters will be as the module describes.
First - "Prime Spawns"- These creatures / NPCs don't actually spawn at all. They are placed in the module and are there from the moment the server goes up. Most of these spawns are NPCs, and if killed, won't re-appear. There are also some powerful rare monsters which are unique and wont simply keep reincarnating.
Second - " Standard Spawns"- These creatures represent creatures in areas infested with there ilk. Kill them off and soon more will move back in. These are likely the creatures that players will see most. Spawns of this kind appear far off from trigger locations or aren't trigger activated at all. Monsters will not mysteriously appear around you. They also tend to wander a bit which populates zones nicely. Also unlike other servers, "Standard Spawns" repopulate relatively slowly. They take a long time to re appear. Nothing worse than slaughtering a tribe of goblins only to have them back when you wake up from a nap. This is to simulate that areas which are cleaned tend to stay safe for some time and to promote PCs exploring new fantastic places rather than fighting the same spawn over and over in a Valhalla like eternal struggle.
Third - "Random Spawns" - The World often populate areas with random creatures periodically appearing in random locations. These random spawns will generally pop in a zone far away from PCs... and roam around doing there own thing until they and PCs meet. Though these random spawns will never be grossly out of place, there's always the chance to bump into the unexpected.
Spawns do not modify themselves at all based on level of the PCs. Their treasure does not changes based on level of PCs or how many people in the party. What's there is there and it's there. All the orks do not magically become ork champions simply because a high level party is moving about.
Wandering monsters in module conversions
If you are traveling in a pen and paper conversion the wandering monsters will be as the module describes.