The world of Karador is chaotic. The Nature of palettes
Ok so the first thing to tell you is that that world of Karador is chaotic... I am not speaking in a thematic way. I am talking about the palettes behind the scenes. The palettes are messed up. What I mean is that the world is akin to an temple built in the 8th century, rebuilt in the 12 century, had another temple built on top of the old one in the 14th century and is now a gas station.
There is an 8 year of history. The world predates the Cep and the PRC and the DMFI. All of these things have been added after the fact. IN many ways it is like a soup that has had more ingredients poured into it. You might be looking for a flavor and finding that you can't locate it. Ok enough metaphors....
Karador has its own way of doing things that are not standard. Standard resources are things that Bioware made way back when and sometimes do not fit the way we would like them too. For instance if you use a chest from the standard palette it will have scripts that auto generate treasure. That treasure could be things that are not found in karador such as healing kits, or object that have a light effect but no minus to hide in shadows. Creatures from the standard palette will often be armed with weapons that won't drop or can't be disarmed. They also will not leave a corpse when they die.
We use to put much of our custom stuff in the custom pallettes so that they would be easy to find. However the PRC has thrown everything everywhere and it may be hard to figure out what is safe and what is not.
A lot of this info was posted in the building for karador section
karador.freeforums.net/thread/30/karador-zonesCreatures
“Custom 1” has smart creatures that have societies and such. “Custom 2” has dumb monstrous beasts for the most part. “Custom 3” are animals and pets. Custom 4 and Custom 5 are a bit mixed up at the moment, but are generally special creatures you should not use.
Items
As far as items go, we have a ton of custom items. Look under Custom / Special. “Custom1 ” are food and drink. “Custom 2” are DM only items. “Custom 3” has a bulk of the adventuring gear. “Custom 4” is pretty much treasure and loot. “Custom 5” is mostly herbs and other natural reagents.
Pretty much feel free to use any items with some general rules..
No standard gems, we have all custom ones under Miscellaneous / Gems
No standard healing kits, use the healing items in “Custom 3”
No standard lockpicks, We just don’t use them here, we have our own.
No standard lights (torches, lanterns) Karador has all custom ones with a Hide negative.
Be VERY careful adding magic items… if you give away too much you will make the characters out of balance.
Placeables
Use any and all standard and custom placeables you like. Please however to be sure when you put them down that you know what scripts are on them and what they do. Many of the containers have unwanted loot spawning scripts. Some of the statues and corpses turn into unwanted creatures. Basically if it’s not a Karador specific placeable, don’t let any scripts stay on it. As far as Karador specific placeables found under Custom / Special, “Custom 1” has all kinds of neat things that are commonly used and set up to be safe. “Custom 2” has refilling herbs. “Custom 3” has lumbering trees, ore and gem deposits. Basically thing you bang for resources. “Custom 4” has common signs. “Custom 5” is filled with junk that I’m not even sure if it is used or not anymore.
However keep in mind with all of this that the prc polluted our palettes to no end. I have spent countless hours fixing things and I have not made a dent.
If I could take a break from everything it would take me a month to fix this... assuming I quit my job... so
Less is often more.