Post by Uthganyon on Nov 21, 2013 20:37:55 GMT
Hi I have been playing with the silver dragon race/class and I have just noticed a few small glitches/issues that can make it difficult to interact with objects especially, but are not anything I would call a priority
1. The wyrmling model when not in flight seems to have an extended collision mesh coming off the top and front of it. So for instance, I died a few times so far because I could not open a door to run away... I kept bouncing back or I kept clicking where my mouse was hovering over the door but it was just clicking on my character's invisible mesh (or whatever it is) coming off the top. This also makes it difficult to use a breath weapon by targeting the space directly in front of you (you end up targetting yourself.) Again this issue only seems to be when NOT in flying phenotype. So it is not all that bad to work around, just takes alittle bit of the RP element away - "boy are my arms tired!"
2. This may be related to 1 but you cannot open the hidden door in the Orc hideout while you ARE flying, where as you can open every other door.
3. The dragon breath weapons when you are in Flying mode seem to shoot off to the left about 45degrees. This is only the visual FX, the damage area seems correct. So again, not a game changer... just looks kind of weird.
Not sure if other dragon colors or ages have these issues, just my observation with the silver wyrmling. I can post screen shots if it would help.
I have dabbled with the toolset and scripting, by no means am I an expert. I am however fairly capable with modelling in 3ds max, so if any of these issues are in fact related to the models I may be able to help (if you want)
1. The wyrmling model when not in flight seems to have an extended collision mesh coming off the top and front of it. So for instance, I died a few times so far because I could not open a door to run away... I kept bouncing back or I kept clicking where my mouse was hovering over the door but it was just clicking on my character's invisible mesh (or whatever it is) coming off the top. This also makes it difficult to use a breath weapon by targeting the space directly in front of you (you end up targetting yourself.) Again this issue only seems to be when NOT in flying phenotype. So it is not all that bad to work around, just takes alittle bit of the RP element away - "boy are my arms tired!"
2. This may be related to 1 but you cannot open the hidden door in the Orc hideout while you ARE flying, where as you can open every other door.
3. The dragon breath weapons when you are in Flying mode seem to shoot off to the left about 45degrees. This is only the visual FX, the damage area seems correct. So again, not a game changer... just looks kind of weird.
Not sure if other dragon colors or ages have these issues, just my observation with the silver wyrmling. I can post screen shots if it would help.
I have dabbled with the toolset and scripting, by no means am I an expert. I am however fairly capable with modelling in 3ds max, so if any of these issues are in fact related to the models I may be able to help (if you want)