Xalaram
Junior Adventurer
Internet r hard.
Posts: 68
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Post by Xalaram on Oct 20, 2013 16:20:28 GMT
Well firstly; Is Karador different from the normal D&D world Abeir-Toril, or is the Kingdom of Lomar just set on some nameless continent in the normal world setting but named differently in the local tongue? And concerning world structure; I assume it's a normal spherical world but I've read about various other ones such as a World Tree (similar to Norse Mythology) or even a flat disc world that have been used in some campaigns, which would apply?
The answers to these questions would be very rarely called for (let alone known) in character, but still interesting to know.
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Post by Harkker on Oct 20, 2013 17:45:57 GMT
The World of Karador is loosely based upon a campaign setting developed by the founder Negalith... Details about the Karador's size and shape can be found at a few of these links. www.modernparapsychology.com/Gamer/LRPG1-4.htmwww.modernparapsychology.com/Gamer/Karador/Karador.htmwww.modernparapsychology.com/Gamer/wedneslang.htmlwww.modernparapsychology.com/Gamer/wednes.htmwww.modernparapsychology.com/Gamer/Karador/Vesten.htmlHowever while it is based upon this world, the server has been going over 8 years on its own and we have always given dms strong sway in what they want to do. As such it is more of a typical ad&d system. Gods from dungeons and dragons have been included and because of god confusion it was determined that the gods would all be wiped away and a standard set of gods would be implemented where they have different aspects of the same prime deity. In this way Avar, Moradin, and Bahamut are all the same deity called by different names. Lands out side Karador can be developed by the different dms as they see fit and you will find references to the old gods and far away lands thoughout the libraries in Lomar. As Neg has moved on we have kept the guideline but are going with what the dms or players want most while still keeping some of the flavor.
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